Update log
Full Slay the Spire update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Fixes
- UI and audio
A wild patch has appeared! This patch brings in a few big features. These features are in an early stage so please bear with us. Also, it's a good time to give feedback! We like feedback!
Leaderboards
Leaderboards are here! Compete with your friends in a few categories such as High Score, Consecutive Wins, and Fastest Victory. We'll be adding more features and filters as we push towards release. Note: Scores for the leaderboards will be RESET each week as balance and content changes will come in every week.
Score System
To go along with the leaderboards, the score system has been reworked to give bonuses for interesting circumstances!
Upgrade Colorless Cards?!
Colorless cards can now be upgraded! This was also a good time to re-examine and balance several of the cards. Here's the full list of changes:
Apotheosis now costs 2. Upgrades to cost 1.
Bandage Up now has upgrade functionality (4HP -> 6 HP)
Blind can now upgrade (Single Target -> All enemies)
Dark Shackles+. -9 Str -> -15 Str
Deep Breath+. Draw 1 -> 2 cards after shuffle.
DramaticEntrance+. Damage 6 -> 8.
Enlightment+. This turn -> rest of combat.
Finesse+. 2 -> 4 Block.
Flash Of Steel+. 3 -> 6 damage.
Good instincts+. 4 -> 7 Block.
J.A.X.+. 2 -> 3 Strength gain.
Jack Of All Trades+. 1 random card -> 2 random cards.
Madness is nerfed (costs 1 now). Upgrade cost 1 -> 0.
Master of Strategy+. Draw 3 -> 4.
MindBlast+. Gains Innate.
Panacea reworked. Gain 1 Artifact. Exhaust. Upgrades to 2.
Panache+ added. 10 -> 14 damage.
Purity card rework. 2 cards -> 'up to' 3 cards -> 5 cards on upgrade.
Sadistic Nature+. 3 -> 4 damage.
Secret Technique+ and Secret Weapon+. Removes Exhaust on upgrade.
Shiv+. +2 damage.
Swift Strike+. 5 -> 8 damage.
Thinking Ahead nerfed. Now exhausts. Upgrade removes Exhaust.
Transmutation reworked. Cost X -> Gain X random colorless cards (+upgrades)
Trip+. 2 Vulnerable -> 2 Vulnerable to ALL enemies.
Okay, now onto the patch notes:
Hotfix
If your game can't start due to a corrupt save, we either load a backup or delete it now. Also, we automatically create backups now! Yay
- BUG FIXFixed issue where leaderboards were not submitting high scores after 3 - 7 games.
BUG FIX: Even MORE effort to prevent file corruption.
BUG FIX: Resetting variables for various score bonuses at more locations- some bonuses were carrying over.
BUG FIX: Win Streaks should now upload as expected in the main branch.
LOCALIZATION: Update to Korean localization.
Content
Bottled Tornado relic added.
Balance
Awakened One enemy updated HP 320/240 -> 300/300.
Confusion power can now affect Colorless cards.
Cursed Key relic no longer gives curses at Boss chests.
Dual Wield card is now Uncommon (was Common).
Nightmare+ card is nerfed. No longer adds 4 cards, just lowers energy cost.
Storm of Steel+ reworked to give upgraded Shivs rather than lowering cost.
UI and Effects
Added logic to prevent users from accidentally skipping Calling Bell relics.
Adding a Settings button in the Main Menu and removed the Settings button in topright.
Cards which are created and immediately discarded now show up on right side of center to prevent overlap.
Main Menu buttons are now smaller and spaced closer.
MainMenuButtonFont and ButtonLabelFont are merged. Decreasing load time and texture memory usage.
Minor wording improvements for the Mysterious Sphere
Source
