Update log
Full SimplePlanes 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Workshop
- Performance
- Gameplay
- Fixes
v0.7.2.201
UX / UI
Added configurable quick-save and auto-save functionality for designer crafts
Added support for cloning parts with the translate tool by holding CTRL while dragging a gizmo
Changed Funky Trees dropdown name to Custom Input and added information to the input dialog
Added an option to stop showing the Designer Tutorial flyout when there are incomplete tutorials
Fixed subdirectory handling issues when renaming crafts in the load craft panels
Fixed a bug where renaming a craft into a non-existent subdirectory would fail
Added automatic backup of the current editor craft to a crash backup file when the game restarts after a crash
Added the part ID to part properties
Fixed activation group inputs on various parts failing to save Custom Input expressions and converted them to use dropdown controls
Fixed previewed attach point connections being missed upon dropping a part
Powertrain
Adjusted the auto blade pitch governor to target a constant RPM instead of scaling with throttle
Fixed propellers applying forward thrust even when rotating in reverse
Fixed a powertrain free-energy bug when using a differential with a propeller assembly and a free spinning wheel
Changed the names of jet engine nozzles
Fixed propeller assembly mass being substantially higher when using Manual Blade Control
Fixed incorrect mirror rotation on the Transfer Case part
Physics
Fixed instances where physics calculations could break due to invalid data
Prevented invalid wings that failed generation from corrupting mass, CoM, or CoL calculations
Fixed game crashes caused by invalid wing input data by aborting wing generation
Fixed game crashes from precision errors during fuselage collider generation
Fixed crafts suddenly losing weapon ammo when disengaging the parking brake
Parts
Fixed the fuselage upgrader failing to correctly update the rise for old nose cones
Fixed the fuselage upgrade utility not preserving hollow thickness
Fixed the slice size gizmo moving the wrong end of symmetric fuselages
Fixed incorrect shading on missile nose cones
Misc
Fixed the name of the Cochran Airport 04L starting location
Fixed differential connection error messages displaying for all players instead of just the craft owner
Fixed blueprints not working on Macs with Intel CPUs
Source
