Ship of Heroes
Steam News 10 April 20251y ago

Art Direction in Ship of Heroes

Enter the halls of power and make your mark on history. Ship of Heroes is an exciting new Sci-Fi MMORPG with beautiful vistas and thoughtful art direction. In today's video, you'll see several of our favorite in-game sc…

Update log

Full Ship of Heroes update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes4 additions3 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Performance
addedShip of Heroes is an exciting new Sci-Fi MMORPG with beautiful vistas and thoughtful art direction. In today's video, you'll see several of our favorite in-game scenes that highlight the varied visuals of SoH. All scenes are exactly the way players would see them except for the minimized UI. In our video, there are no cinematic cutscenes slowly rendered at movie quality to hide how the game really looks.
changedArt direction is about making countless small, aesthetic choices that all need to fit the themes, mood, tone, mechanics, platform, and audience of a game. You want enough consistency that every location, enemy, and UI menu is part of a cohesive whole, and enough change to keep your players entertained. Ship of Heroes delivers on both fronts.
addedFor example, the FHS Justice is over 200 years old. It's been expanded and rebuilt many times, so certain low-priority areas look much older and more worn than the gleaming streets. But both were clearly made by the same species. Alien ships look like they were manufactured by different species, with different thought processes. And cleaning nanites are commonplace, especially in spaceships, so you won't find a lot of trash outside of recent combat zones. In contrast, the temporary mining colony on New California has a functional look and is not as well maintained. Only the teleport pad that the whole colony relies on is more sophisticated.
addedThe functional look of the New California mining colony town
addedThe sophisticated New California teleport pad
changedThe future on display in SoH is a bright one, full of advancements and wonder. Far away from the influence of Earth, the massive city-ship F.H.S. Justice is clean, beautiful, and prosperous. But a bright light casts the darkest shadows; the ship is also beset by threats, internal and external. As a hero, you'll find yourself in conflict with many groups, for many reasons. Murderous space aliens. Cunning cyborg kidnappers. Secret societies. Gruff mercenaries willing to do dirty deeds for the right price. And the list goes on... The beautiful environments support this story dynamic, showing you what most heroes are fighting for.

Enter the halls of power and make your mark on history.

Ship of Heroes is an exciting new Sci-Fi MMORPG with beautiful vistas and thoughtful art direction. In today's video, you'll see several of our favorite in-game scenes that highlight the varied visuals of SoH. All scenes are exactly the way players would see them except for the minimized UI. In our video, there are no cinematic cutscenes slowly rendered at movie quality to hide how the game really looks.

Meet interesting aliens - and blow up their warships from the inside.

There are not too many PC MMORPGs where you can join a 50-man raid and rain fire, throw lightning, or blast beams of dark magic on a giant boss together. Or even hold a costume contest with 50 unique costumes in a line. Of those, fewer still can compare to SoH visually. So, in our market niche, we are one of the best looking games available. And our top-notch art direction is a big part of the reason why.

A picture is worth a thousand words.

Art Direction Done Right

Art direction is about making countless small, aesthetic choices that all need to fit the themes, mood, tone, mechanics, platform, and audience of a game. You want enough consistency that every location, enemy, and UI menu is part of a cohesive whole, and enough change to keep your players entertained. Ship of Heroes delivers on both fronts.

Even old maintenance areas get auto-cleaned in the far future.

For example, the FHS Justice is over 200 years old. It's been expanded and rebuilt many times, so certain low-priority areas look much older and more worn than the gleaming streets. But both were clearly made by the same species. Alien ships look like they were manufactured by different species, with different thought processes. And cleaning nanites are commonplace, especially in spaceships, so you won't find a lot of trash outside of recent combat zones. In contrast, the temporary mining colony on New California has a functional look and is not as well maintained. Only the teleport pad that the whole colony relies on is more sophisticated.

The functional look of the New California mining colony town

The sophisticated New California teleport pad

The future on display in SoH is a bright one, full of advancements and wonder. Far away from the influence of Earth, the massive city-ship F.H.S. Justice is clean, beautiful, and prosperous. But a bright light casts the darkest shadows; the ship is also beset by threats, internal and external. As a hero, you'll find yourself in conflict with many groups, for many reasons. Murderous space aliens. Cunning cyborg kidnappers. Secret societies. Gruff mercenaries willing to do dirty deeds for the right price. And the list goes on... The beautiful environments support this story dynamic, showing you what most heroes are fighting for.

Sometimes, you just have to fight bad guys inside a giant plasma cannon, while it's firing.

SoH can be played on a wide variety of computers. You can focus on FPS or maximize the graphical fidelity of the immersive FX as you prefer. Players get both text and voiced NPC interactions, and can set their own balance for voice volume, music, and sound FX separately.

The defaults work well, but you have a lot of room to make changes, too.

But setting the defaults well is also part of good art direction. For example, shadows tend to strain your PC much more than graphical

Source

Steam News / 10 April 2025

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