Shields of Loyalty
Steam News 19 March 20262mo ago

Patch Notes - Release 1.0.8

Commanders, We’ve just released a new update for the game, bringing a wide range of bug fixes, balance changes, and improvements. Here’s what’s new: Fixes & Improvements Angry Mammoth no longer pushes enemies onto impas…

Update log

Full Shields of Loyalty update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

15 fixes2 additions3 changes6 removals
  • Balance
  • Gameplay
  • Fixes
  • Maps
  • Events
addedCommanders,We’ve just released a new update for the game, bringing a wide range of bug fixes, balance changes, and improvements. Here’s what’s new:
removedFixes & ImprovementsAngry Mammoth no longer pushes enemies onto impassable tiles
fixedFixes & ImprovementsFixed multiple AI freezes caused by issues in special ability handling
removedFixes & ImprovementsNPCs can no longer be unplaced
fixedFixes & ImprovementsFixed Army Management issues when switching between different races/avatars without restarting the game
fixedFixes & ImprovementsFixed height inconsistencies across various maps

Commanders,

We’ve just released a new update for the game, bringing a wide range of bug fixes, balance changes, and improvements. Here’s what’s new:

Fixes & Improvements

  • Angry Mammoth no longer pushes enemies onto impassable tiles

  • Fixed multiple AI freezes caused by issues in special ability handling

  • NPCs can no longer be unplaced

  • Fixed Army Management issues when switching between different races/avatars without restarting the game

  • Fixed height inconsistencies across various maps

  • Updated unit sounds

  • Implemented a workaround for a library issue that could cause freezes at the start of a turn

  • Units can no longer heal or restock when special abilities are blocked

  • Fixed Zeal ability not affecting spells correctly

  • Fixed missing loot from certain POIs

  • Fixed a damage reduction modifier being applied to the attacker instead of the defender

  • Fixed sidebar modifiers updating too early and showing incorrect values

  • Fixed incorrect values for Hope, Bravery, Endurance, Zeal, and Willpower on avatars

  • Event units are no longer counted towards the army limit

  • Adjusted "Hold Position" values

  • Fixed and cleaned up tooltips for several spell effects (removed duplicates)

  • Fixed a memory leak caused by certain overlapping aura combinations

  • Fixed a broken level progress switching from 1st to 2nd island

  • Fixed Kukulkan’s aura:

    • Corrected values for flying units

    • Fixed missing effect on bombardiers

New Stuff

Added 3 difficulty levels (easy, normal, hard) effecting:

  • Starting resources (Gold & Gems)

  • Rewards gained for:

    • Capturing buildings

    • Completing levels and islands

  • Experience (XP) gained

  • Restocking costs (XP & Gold)

Systems & Mechanics

  • Mercenaries are now placed within a larger radius around buildings; if no valid position is found, hiring is no longer possible

  • Fixed army counter not updating when units were dismissed

  • Fixed certain spells dealing double damage to large units

  • Research is no longer blocked when you have exactly the required amount of gold

Balancing

Increased hit points for:

  • Drummer 30 --> 40

  • Horn Blower 40 --> 50

  • Bagpiper 50 --> 60

  • Monk 60 --> 70

  • Procession 70 --> 90

Localization

  • Various localization updates and fixed

Bug Reporting --> after reporting a bug here on steam or on discord, please dont forgett to send us your save game files to support@mosaicmask-studio.com!

Thank you all for your patience and ongoing support!

Source

Steam News / 19 March 2026

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