shapez
Steam News 21 March 20242y ago

Devlog 017 – Our work since the Demo

Hello everyone! It’s been a while since you last had a look into our progress. In fact, we haven’t really updated you since the release of the demo! While we already did a deep dive into the evolution of the Research Sy…

Update log

Full shapez update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello everyone!

Extracted changes

0 fixes4 additions2 changes0 removals
  • Gameplay
  • Store
  • Maps
changedIt’s been a while since you last had a look into our progress. In fact, we haven’t really updated you since the release of the demo! While we already did a deep dive into the evolution of the Research System (which you can read here ), it’s time we show you what other parts of the game we’ve been working on and what will be available in Alpha 18.
changedEnd of the shapez 2 Demohttps://store.steampowered.com/app/2162800/shapez_2/
addedProductionThe Windmill shape has been reworked. The previous design was the only shape type that was asymmetrical and always looked a bit awkward because of this. The new design is symmetrical, allowing for better looking shapes – in our opinion. The shape goals with Windmill quadrants have also been changed to make better use of the new design. It may take a bit of time to get used to it, but let us know your thoughts!
addedProductionWe have a new design for the Pin Pusher you’ve seen in the bonus build of the demo. Before, it only placed one pin in one quadrant, but it now places a pin under every existing quadrant. This changes where in your production line it would be best to use the Pin Pusher, as you may need to utilise a couple more cutters if you don't want pins under everything.
addedProductionInspired by the original shapez, we’ve added Chain Miners and Chain Fluid Extractors that you’ll be able to connect to your main extraction platform. This saves you from having to go through the trouble of having to set up multiple platforms and connect them all. It also allows you to use all nodes of a cluster if one of the nodes is completely surrounded by other nodes without blocking any of the adjacent nodes. The map generation has seen some changes to allow for better usage of these chain miners and extractors.
addedTransportationThe old hyper belts (single platforms with four belts on them) were replaced with Space Belts. These new belts work similar to regular belts in that you can split and merge them, but a space belt carries four regular belts on three layers and can split the load into different directions. They are quite a bit more versatile than tunnels, but move shapes at a lower speed. Use them for short-distance connections between platforms or train stations.

It’s been a while since you last had a look into our progress. In fact, we haven’t really updated you since the release of the demo! While we already did a deep dive into the evolution of the Research System (which you can read here), it’s time we show you what other parts of the game we’ve been working on and what will be available in Alpha 18.

News

End of the shapez 2 Demo

The demo will soon be coming to a close. It will remain available until Monday, March 25th, 10 AM CET. This gives you the entire weekend to give the demo a go and see what shapez 2 is all about, or finish the projects you’re currently working on! Pick up the demo here:

https://store.steampowered.com/app/2162800/shapez_2/

shapez 2 Demo feedback survey

A ton of you have already given us your feedback and thoughts on the demo and its system. As always, thank you so much for your time! We have a couple more specific questions we’d love you to answer.

Find the survey here!

Alpha 18 release

We just released Alpha 18, which includes all of the changes mentioned in the blog and a little bit more. If you'd like to test it and share your opinions with us, consider subscribing to our Patreon!

Devlog 017

Production

The Windmill shape has been reworked. The previous design was the only shape type that was asymmetrical and always looked a bit awkward because of this. The new design is symmetrical, allowing for better looking shapes – in our opinion. The shape goals with Windmill quadrants have also been changed to make better use of the new design. It may take a bit of time to get used to it, but let us know your thoughts!

We have a new design for the Pin Pusher you’ve seen in the bonus build of the demo. Before, it only placed one pin in one quadrant, but it now places a pin under every existing quadrant. This changes where in your production line it would be best to use the Pin Pusher, as you may need to utilise a couple more cutters if you don't want pins under everything.

A grey circle after going through a Pin Pusher

Inspired by the original shapez, we’ve added Chain Miners and Chain Fluid Extractors that you’ll be able to connect to your main extraction platform. This saves you from having to go through the trouble of having to set up multiple platforms and connect them all. It also allows you to use all nodes of a cluster if one of the nodes is completely surrounded by other nodes without blocking any of the adjacent nodes. The map generation has seen some changes to allow for better usage of these chain miners and extractors.

Visuals are still WIP

Transportation

The old hyper belts (single platforms with four belts on them) were replaced with Space Belts. These new belts work similar to regular belts in that you can split and merge them, but a space belt carries four regular belts on three layers and can split the load into different directions. They are quite a bit more versatile than tunnels, but move shapes at a lower speed. Use them for short-distance connections between platforms or train stations.

Trains now travel along a solid set of rails, instead of the old rainbow ones. This makes the rails look a lot

Source

Steam News / 21 March 2024

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