Update log
Full ShantyTown update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- Store
- Fixes
Hi there! Thanks for the help on Discord finding and reporting bugs!
Highlights include adding boats and doors with stairs!
Patch Notes:
Version 1.01.05
Changes:
Added a “New!” tag to new unlocks earned
Added an unknown unlock at the end of the map if you missed the unique object
Added hints to where you can find unlock objects in the creative mode
Added transport boats creative item (unlocked in Crosswaters)
Added entry steps to the game (unlocked in Farm Harbor)
Moved the lighthouse object unlock to the epilogue
Moved the rowboat unlock from Crosswaters to the epilogue
Added localization help to the credits
You can now change the color of chimneys
Normal townhouses now start with shanty walls
Reworked the post-game a bit so it should feel better to replay Welcome Pier
Fixes:
Fixed an issue at end game where Blanklands would be the next recommended map
Fixed a consistency issue when opening the game and pressing continue in the Dossier sending you to the map written
Fixed a bug where completing the game would duplicate the last map you played and save it to welcome pier
Fixed an issue where canceling a powerpole placement would add floating wires
Transformers will load properly on powerpoles
Fixed an issue where the elevator and crane would make physics go bananas
Fixed an issue where service UI would show between maps and not disappear
Fixed an issue with loaded, upgraded warehouse doors
Fixed the excessive sparkling at the end of the game
Landing pad won’t duplicate air-car when moved
Fixed an issue where re-played saves would sometimes move, duplicate or change altered objects (this may still occur on older saves, but new ones should be safe from now on!)
Loading a game with completed objects will display properly at the end of the map
Fixed the “One of Each, Please” Achievement to fire properly
Fixed loading a map with uniques placed to be tagged properly
Perfectly stacked houses save colors properly
Removed that tiny gap in perfectly stacked buildings
Please share any issues you find on the #BugReports channel on Discord!
-Erik
Source
