Shadow Fight Arena
Steam News 18 March 20262mo ago

Balance update 1.9.60.120

Butcher’s new talent, Sarge nerfs and Widow buffs — all of that is waiting for you in the upcoming balance patch! Basic attack: Unbreakability interval begins sooner during the second hit. Heavy attack: Unbreakability i…

Update log

Full Shadow Fight Arena update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes4 additions18 changes1 removal
  • Balance
  • Gameplay
addedButcher’s new talent, Sarge nerfs and Widow buffs — all of that is waiting for you in the upcoming balance patch!
changedFirst hit’s startup time reduced;
addedAdded an unbreakability interval to the second hit.
changedChanged the opponent’s reaction upon hitting Butcher when he’s summoning the Cage.
addedNew “Severe Dismemberment” talent:
changedEach successful weapon attack makes you Gorging. This effect reduces the enemy's maximum health and increases yours. A successful Hook throw triggers Gorging several times at once.

Butcher’s new talent, Sarge nerfs and Widow buffs — all of that is waiting for you in the upcoming balance patch!

Basic attack:

  • Unbreakability interval begins sooner during the second hit.

Heavy attack:

  • Unbreakability interval begins sooner.

Special attack:

  • First hit’s startup time reduced;

  • Added an unbreakability interval to the second hit.

Lower attack:

  • Attack interval begins sooner, although the animation remains unchanged.

“Cattle Cage” ability:

  • Invincibility interval begins sooner;

  • Changed the opponent’s reaction upon hitting Butcher when he’s summoning the Cage.

New “Severe Dismemberment” talent:

  • Each successful weapon attack makes you Gorging. This effect reduces the enemy's maximum health and increases yours. A successful Hook throw triggers Gorging several times at once.

“Dismemberment” talent:

  • Talent removed. Animation has been implemented in base Special attack.

Dev note:

Buffed the hero in order to adjust their win ratio. Butcher had several lackluster attacks and abilities that were overdue for changes.

Critical hits:

  • Reduced the chance to randomly deal critical damage.

Shadow energy gain:

  • Shadow energy gain for hitting the opponent’s block reduced;

  • Shadow energy gain for successfully hitting the opponent reduced.

Dev note:

Sarge had an exceedingly high chance to deal random critical damage which had great synergy with his kit, but also felt like an unfair advantage when facing him. These changes should adjust Sarge’s win ratio while also making battles against him feel more fair.

Heavy attack:

  • Added a second attack interval;

  • Damage increased.

Basic attack:

  • Second hit’s startup time reduced;

  • Second hit’s distance increased;

  • Third hit’s startup time reduced.

  • Third hit’s distance increased.

Spinning attack:

  • Startup time reduced;

  • Distance covered before attacking increased.

“Sanguine Silk” ability:

  • Widow restores more health for herself;

  • Charge gain for hitting the opponent’s block reduced;

  • Charge gain for successfully hitting the opponent reduced.

“Malevolent Love” talent:

  • Effectiveness increased.

Dev note:

Buffed the hero in order to adjust their win ratio.

Source

Steam News / 18 March 2026

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