Update log
Full Sectoris Sky update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone,
Extracted changes
- Gameplay
- Balance
- UI and audio
- Performance
- Maps
- Fixes
New Features
Added a new Boss: Commander Olrik.
Special abilities have been added to the bosses.
Introduction of a Reforge system for weapons and armor.
Weapons and armor can now be obtained directly as loot from enemies or through missions.
Added a visual and audio indicator when stamina is insufficient for an action.
Added a visual and audio warning when the health bar drops below 20%.
Changes
Quality settings are now set to Medium by default.
Structures have been reworked to better match the player's scale.
Implementation of a new backend, improving performance and stability.
Loot probabilities have been adjusted.
Crafting of weapons and armor has been removed and replaced by the Reforge system.
Weapon statistics have been reworked to make bonuses and penalties clearer.
Armor statistics have been reworked to improve clarity of bonuses and penalties.
Resource acquisition has been adjusted following the removal of equipment crafting.
Lighting improvements.
Movement speed of the Ancient Soldiers has been reduced.
Roll animations now end faster for better gameplay fluidity.
Air attacks no longer stop player velocity.
Bug Fixes
Fixed a bug that could change configured key bindings.
Fixed a bug where gathering missions could progress when mining rocks.
Weapon damage can no longer exceed its rank.
AI no longer look in a different direction than their objective during patrols.
Source
