Update log
Full Seablip update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Workshop
- Gameplay
- Maps
Hi everyone! Sorry for the wait. I know a lot of you have asked for updates and this time it has taken me some time. My family is about to be +1 in size, and as most of you are aware, I am working on Seablip alone so things take a little longer than expected, but rest assured that I am still working fully committed to Seablip! :)
The next big update will most likely take a little longer than I expected, but the next update is also a major one, so I hope you can keep up with me. On the bright side, I have some plans for a couple of quicker updates in the coming weeks.
The next update I think some of you will appreciate a lot, it will add some light Modding support to create enemy ships. I wanted it to be ready for this update, but I have to postpone it until I get it integrated with Steam Workshop.
I know this update does not cover all the bugs and feedback reported, but I hope it fixes some of it. The main addition in this update is not content-driven, but Seablip now supports Localization! ːsteamhappyː I know a lot of you have asked for this. All text is now converted to a google Sheets document so that it can be translated into multiple languages.
If someone feels the need to help translate (I got asked that a lot), I am now able to provide a google document with you. Please send an email from Seablip's website: https://seablip.com/contact-1 (Warning: It is text-heavy!)
I don't plan to officially support any other languages before 1.0, but if I see that the translation is looking good enough I add it into the Early Access version anyway. (Not ready yet: but already got some amazing help translating into French and got help fixing the English version too)
Here is today's patch note.
Patch Note:
New:
Localization Support!! The game can now be localized to any language. My pixel art font does not support every character and will use a non-pixelated font if the character is missing. I plan to expand this later, but not sure how many characters I will manage to support in the end with the pixel style.
- CosmeticFame Highscoreyou now get fame from battle victories. (Plans: High fame can lead to enemy ship hunting you for bounty on the map!)
Changes:
Sailors morale point gained by gifts is boosted. Points gained by gift: Best +14(old +7), Good +7(old +3), Normal +3(old +1), Bad -3(old-2), Worst -7(old-5)
Key Binding Update
Deselect crew in battle now: Right Click or Ctrl or Equal Num Key as selected crew
Switch crew while in battle is now: Num Keys or A (left) D (right) or scroll wheel
Menu is now ESC or TAB or I for inventory
Rotating puzzle piece is now Right Click
Captains Log is now C
QOL
Player interaction direction/tools can now be either player look direction or (old) mouse position on the screen. (Giving huge improvements to controller support)
Searchbar for Ship Equipment (type the equipment name)
Swap the sailor index in the crew menu (if you want a different layout in battle)
The scrollbar on Load Game is now working.
Sailor's preferred position in battle is now saved per ship and is more consistent even if you lose a sailor and then later revive them. (Preferred position can be set on the ship
Source
