Seablip
Steam News 16 February 20251y ago

Update 0.7.55 - Localization Support, Bug Fix and some QOL

Hi everyone! Sorry for the wait. I know a lot of you have asked for updates and this time it has taken me some time. My family is about to be +1 in size, and as most of you are aware, I am working on Seablip alone so th…

Update log

Full Seablip update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions2 changes0 removals
  • Workshop
  • Gameplay
  • Maps
addedThe next update I think some of you will appreciate a lot, it will add some light Modding support to create enemy ships. I wanted it to be ready for this update, but I have to postpone it until I get it integrated with Steam Workshop.
addedI don't plan to officially support any other languages before 1.0, but if I see that the translation is looking good enough I add it into the Early Access version anyway. (Not ready yet: but already got some amazing help translating into French and got help fixing the English version too)
changedNew:Fame Highscore - you now get fame from battle victories. (Plans: High fame can lead to enemy ship hunting you for bounty on the map!)
changedQOLPlayer interaction direction/tools can now be either player look direction or (old) mouse position on the screen. (Giving huge improvements to controller support)

Hi everyone! Sorry for the wait. I know a lot of you have asked for updates and this time it has taken me some time. My family is about to be +1 in size, and as most of you are aware, I am working on Seablip alone so things take a little longer than expected, but rest assured that I am still working fully committed to Seablip! :)

The next big update will most likely take a little longer than I expected, but the next update is also a major one, so I hope you can keep up with me. On the bright side, I have some plans for a couple of quicker updates in the coming weeks.

The next update I think some of you will appreciate a lot, it will add some light Modding support to create enemy ships. I wanted it to be ready for this update, but I have to postpone it until I get it integrated with Steam Workshop.

I know this update does not cover all the bugs and feedback reported, but I hope it fixes some of it. The main addition in this update is not content-driven, but Seablip now supports Localization! ːsteamhappyː I know a lot of you have asked for this. All text is now converted to a google Sheets document so that it can be translated into multiple languages.

  • If someone feels the need to help translate (I got asked that a lot), I am now able to provide a google document with you. Please send an email from Seablip's website: https://seablip.com/contact-1 (Warning: It is text-heavy!)

I don't plan to officially support any other languages before 1.0, but if I see that the translation is looking good enough I add it into the Early Access version anyway. (Not ready yet: but already got some amazing help translating into French and got help fixing the English version too)

Here is today's patch note.

Patch Note:

New:

  • Localization Support!! The game can now be localized to any language. My pixel art font does not support every character and will use a non-pixelated font if the character is missing. I plan to expand this later, but not sure how many characters I will manage to support in the end with the pixel style.

  • CosmeticFame Highscoreyou now get fame from battle victories. (Plans: High fame can lead to enemy ship hunting you for bounty on the map!)

Changes:

  • Sailors morale point gained by gifts is boosted. Points gained by gift: Best +14(old +7), Good +7(old +3), Normal +3(old +1), Bad -3(old-2), Worst -7(old-5)

Key Binding Update

  • Deselect crew in battle now: Right Click or Ctrl or Equal Num Key as selected crew

  • Switch crew while in battle is now: Num Keys or A (left) D (right) or scroll wheel

  • Menu is now ESC or TAB or I for inventory

  • Rotating puzzle piece is now Right Click

  • Captains Log is now C

QOL

  • Player interaction direction/tools can now be either player look direction or (old) mouse position on the screen. (Giving huge improvements to controller support)

  • Searchbar for Ship Equipment (type the equipment name)

  • Swap the sailor index in the crew menu (if you want a different layout in battle)

  • The scrollbar on Load Game is now working.

  • Sailor's preferred position in battle is now saved per ship and is more consistent even if you lose a sailor and then later revive them. (Preferred position can be set on the ship

Source

Steam News / 16 February 2025

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