Scramble Knights Royale
Steam News 28 April 202623d ago

What's next for Scramble Knights?

Hello Knights! First off, Thank you to everyone who joined in on our Beta Test and the last few playtests as well. We had over 17,000 knights join! There were so many great moments and over 10,000 rounds were played in…

Update log

Full Scramble Knights Royale update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello Knights!

Extracted changes

0 fixes1 addition4 changes0 removals
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addedFirst off, Thank you to everyone who joined in on our Beta Test and the last few playtests as well. We had over 17,000 knights join! There were so many great moments and over 10,000 rounds were played in these tests alone. If you haven't done so already, please Wishlist Scramble Knights! It really does help us get seen more on Steam. Just head back to the Store Page and smash that "Add to your Wishlist" button. [dynamiclink href=" https://store.steampowered.com/app/2379350/Scramble_Knights_Royale/ "]We currently have a Design-A-Hat Contest running as well. Your submissions need to be in by May 5th, so go join the Discord and get your entry submitted for a chance to get your hat made in the game and to win some Steam gift cards! [dynamiclink href=" https://store.steampowered.com/news/app/2379350/view/493848518157403168 "]
changedSo, what's next for Scramble Knights?While it was cool seeing those chaotic 20+ player lobbies, our tests showed a clear challenge: maintaining that high-energy magic during off-peak hours and in smaller regions (read: we required really high CCU at all times across the world). As an indie studio, our priority is ensuring you can find a fun match fast , no matter where you are in the world.
changedSo, what's next for Scramble Knights?To achieve this, we are consolidating our focus into one definitive game mode (instead of our original plan of having solo/duo/trios queues across 5 regions) . We’re keeping the things you loved (same combat, weapons, items, and world) but we’re reimagining how you play it. We want a mode that feels rewarding whether there are 10 players (during off hours) or 100 in the queue (during peak gamer time).
changedIf you could add a new game mode to Scramble Knights using the same combat system, what game mode would you choose and why?Join the Discord We'll be listening to the community closely on this to help shape what's next for Scramble Knights. If you want to give more direct feedback on what you played in the Beta Test, here's a link to our feedback form as well!
changedIf you could add a new game mode to Scramble Knights using the same combat system, what game mode would you choose and why?Beta Feedback Form

First off, Thank you to everyone who joined in on our Beta Test and the last few playtests as well. We had over 17,000 knights join! There were so many great moments and over 10,000 rounds were played in these tests alone. If you haven't done so already, please Wishlist Scramble Knights! It really does help us get seen more on Steam. Just head back to the Store Page and smash that "Add to your Wishlist" button. [dynamiclink href="https://store.steampowered.com/app/2379350/Scramble_Knights_Royale/"]We currently have a Design-A-Hat Contest running as well. Your submissions need to be in by May 5th, so go join the Discord and get your entry submitted for a chance to get your hat made in the game and to win some Steam gift cards! [dynamiclink href="https://store.steampowered.com/news/app/2379350/view/493848518157403168"]

So, what's next for Scramble Knights?

While it was cool seeing those chaotic 20+ player lobbies, our tests showed a clear challenge: maintaining that high-energy magic during off-peak hours and in smaller regions (read: we required really high CCU at all times across the world). As an indie studio, our priority is ensuring you can find a fun match fast, no matter where you are in the world.

To achieve this, we are consolidating our focus into one definitive game mode (instead of our original plan of having solo/duo/trios queues across 5 regions). We’re keeping the things you loved (same combat, weapons, items, and world) but we’re reimagining how you play it. We want a mode that feels rewarding whether there are 10 players (during off hours) or 100 in the queue (during peak gamer time).

We Want Your Input

We are currently prototyping a few directions, ranging from high-intensity Team Deathmatch to more strategic Extraction PvPvE objectives. But before we lock it in on anything, we want to hear from you.

Would you prefer a fast-paced objective mode? A team-based brawl? Or something entirely different?

If you could add a new game mode to Scramble Knights using the same combat system, what game mode would you choose and why?

You can let us know here, or go over to our Discord and discuss further.

Join the Discord We'll be listening to the community closely on this to help shape what's next for Scramble Knights. If you want to give more direct feedback on what you played in the Beta Test, here's a link to our feedback form as well!

Beta Feedback Form

Once we figure out what's next, we'll be back with an update to talk about our future plans and launch! -The Funktronics Team

Source

Steam News / 28 April 2026

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