Update log
Full SCP: Secret Laboratory update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
- Maps
- Server
- Store
- Balance
Attention Site-02. As December approaches, we’re taking the opportunity to release some of the last gameplay changes of the year.
While we prepare for the Christmas event this year, we’re still working hard on everything that is planned for SCP:SL in 2026. 😄
But we’ll discuss that another time. For now, here are today’s changes:
Game Changes
Added unused third-person jump animations to SCP-096.
Converted the E11-SR lightweight stock running accuracy bonus to a hip-firing accuracy bonus.
Added new loading screen variants.
Map Changes
Replaced all ten current HCZ layouts with new ones.
The lift in the Heavy Containment Zone "Server" room will now automatically descend after 5 seconds of waiting on the top portion.
Updated the layout of Entrance Zone Gate-A.
Updated visuals of Entrance Zone Gate-A.
Made minor tweaks to Gate-B.
Updated SCP-079’s and SCP-106’s map icons for the following rooms:
Server Room.
HCZ Testroom.
Pipe Room.
SCP-049/173's Chamber.
SCP-914's Chamber.
SCP-330's Chamber (TC-01).
LCZ Armory.
PC-15.
Removed unintended collider on a pipe in the Incinerator Room.
Moved SCP-079 Speaker inside Server Room to the correct position.
Black Candy
Added Black Candy to the regular SCP-330 pool with a low spawn chance.
It has a ~4% spawn chance as opposed to the ~16% other candies have.
It has a pool of different outcomes, all of which have an equal chance to occur.
Effects
2-4 random candy effects from the normal (Non-Haunted) 330 candies.
During Halloween, an extra scenario is added:
1 random Haunted candy effect.
Teleports the player to a random room in the facility. SZ and EZ are excluded.
Two black candies spawn in the bag, replacing the one candy consumed.
The player vanishes (dies) instantly, no ragdoll or items are left behind.
The player explodes instantly, as with Pink Candy.
1-3 of the following status effects are given at random (can be cured as normal):
SCP-207 (60 seconds)
Anti-Cola (60 seconds)
If a player is granted both the SCP-207 and Anti-Cola effects at the same time, they will explode as normal.
If the player already has the SCP-207 or Anti-Cola effects, the intensity will be increased by one permanently.
Bleeding (20 seconds)
Concussed (10 seconds)
Invigorated (15 seconds)
Slowness (10 seconds; Intensity of 25 which is a -25% decrease)
Flashed (5 seconds)
Poisoned (20 seconds)
Movement Speed Boost (10 seconds; Intensity of 25 which is a +25% increase)
Lightweight (20 seconds; Intensity of 60).
Influence:
Reduced Influence granted from picking up a unique SCP item to +1 (from +2).
Removed Influence bonus of +5 upon killing an SCP with an experimental weapon.
Generators no longer grant any rewards upon being activated if SCP-079 is not in the round.
Upon the maximum amount of spawn waves being earned (four waves total), the denominator influence counter will display "MAX" (i.e., XX/MAX).
Alpha Warhead & DMS:
While Dead Man’s Switch (DMS) detonation countdown is active, all respawns are paused.
The duration of the Alpha Warhead spawn wave delay that occurs post-detonation has been increased to 3:30 minutes (from 2:45). This applies to DMS as well.
The DMS delay upon a Mini-Wave triggering has been increased to 60s (from 40s).
DMS activation timer is now reset to 210 seconds upon earning a spawn wave (from 160s).
Note that the default activation timer is still 240 seconds.
Technical Changes
SCP-1509 & Jailbird now use the same
Source
