Update log
Full Scale the Depths update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone!
Extracted changes
- Gameplay
- Balance
First of all — thank you for playing the demo and for all the wishlists! That support genuinely means the world to us and helps Scale the Depths more than anything else.
Right now, our main development focus is building new worlds for the full game. Each world will keep the core gameplay you know from the demo, but with a fresh vibe and new content to discover — new customers, new knives, and new fish, all themed to the location.
Also adding new hidden treasures
And today, we’ve got a small sneak peek to share: World 3 will take place in the Pacific Ocean — Point Nemo.
World 3 abovewater
Alright, time for the FAQ! Because we know you’ve got questions. And we’ve got answers.
Scale the Depths FAQ
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When will the game release?
🐟: The game is scheduled to release in the second quarter of 2026 (April - June)
How much will the game cost?
🐟: We're not sure yet. We're still trying to figure out a good price point for the game, so stay tuned!
How much content is in the demo?
🐟: Most people have taken about an hour of game time to dive into all the content included in the demo.
Are you aware of the copycats/clones/mobile versions of your game?
🐟: We're aware of a bunch of copycats that ripped our Itch.io game jam demo. At the moment, the game is only set to launch on Steam on PC, and any versions on mobile are not official. Unfortunately, there isn't much we can do about these copycats at this point, but we hope to ultimately deliver a game that's leagues above all of these clones!
Will there be new worlds in the full game?
🐟: Yes! You can see some previews of world 2 on this steam post, as well as our official channels on Tiktok and more!
Will the game get translated to X language?
🐟: Localization for multiple languages will be included in the full game. The details will be announced at a later date.
hi
🐟: hi
If you’d like to share feedback, report bugs, or just hang out with the community, join us on Discord!
Source
