Satisfactory
Steam News 7 October 20257mo ago

EXPERIMENTAL Update v1.1.1.5

Hi Pioneers! Hello everyone, Today we’re reopening experimental with several changes, but the most important one of them is an optimization we’ve done a refactor of how we handle Spline Collision in-game, so now Conveyo…

Update log

Full Satisfactory update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes0 additions4 changes0 removals
  • Gameplay
  • Server
  • Fixes
  • Performance
changedHello everyone, Today we’re reopening experimental with several changes, but the most important one of them is an optimization we’ve done a refactor of how we handle Spline Collision in-game, so now Conveyor Belts, Pipelines and Hypertubes should only have collision when a player is near them, this should also result in memory optimizations for bigger saves that use a lot of them.
changedThis could potentially have unintended effects in both Singleplayer and Multiplayer/Dedicated Server so we wanted to release this in Experimental first to see if there’s anything we need to address before these changes come to the default version
changedRefactored Spline Collision This affects Conveyor Belts, Pipelines and Hypertubes
fixedFixed “Let’s see what’s out there” achievement did not work when playing in languages other than English
changedFix for a specific crash when loading saves that contain Conveyor Belts built by blueprint auto-connect during 1.1 Experimental when it was not working correctly and have not been resaved since
fixedFixed null pointer crash when logging discrepancy between picked up items on client and server

Hi Pioneers!

Hello everyone, Today we’re reopening experimental with several changes, but the most important one of them is an optimization we’ve done a refactor of how we handle Spline Collision in-game, so now Conveyor Belts, Pipelines and Hypertubes should only have collision when a player is near them, this should also result in memory optimizations for bigger saves that use a lot of them.

This could potentially have unintended effects in both Singleplayer and Multiplayer/Dedicated Server so we wanted to release this in Experimental first to see if there’s anything we need to address before these changes come to the default version

If you notice any weird behaviour after this update, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your feedback every day

See you all again soon <3

OPTIMIZATION

  • Refactored Spline Collision

    • This affects Conveyor Belts, Pipelines and Hypertubes

BUG FIXES

  • Fixed “Let’s see what’s out there” achievement did not work when playing in languages other than English

  • Fix for a specific crash when loading saves that contain Conveyor Belts built by blueprint auto-connect during 1.1 Experimental when it was not working correctly and have not been resaved since

  • Fixed null pointer crash when logging discrepancy between picked up items on client and server

STEAM DECK

  • Fixed controller support not working with the Server Manager

  • Verified support:

    • First time install now properly supports Steam Deck in-built controls during the first time setup elements (Microsoft Visual C++ Runtime)

    • Steam Deck built-in controls are now always usable and available even when an External Controller is connected

Source

Steam News / 7 October 2025

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