Saddle Up and Drive
Steam News 7 October 20241y ago

New Demo, with a new level available

In September, the first version of the Saddle Up and Drive Demo was launched. To make the experience more varied and fun, I decided to introduce the possibility of playing the external race, but only a limited number of…

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Full Saddle Up and Drive update

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  • Maps
changedAs for the development of the full game, there’s big news. I had already hinted that the main level of the game is the County, located in the center of the world of Saddle Up and Drive and the starting point of every game (you always start at Uncle's house). This central level has three borders: one to the east, one to the south, and one to the west. The eastern border allows access to a vast snowy area, currently under development, which will contain several missions and will have the same gameplay as the central level. In the south, I plan to make a map that leads to the sea, but it's still in the planning stages. Meanwhile, the western area will be procedurally generated through an algorithm. This is a large area, where we will have forest zones, residential areas, and the city center (the entire level will essentially be one large city). Do you have any suggestions for me? At the moment, I'm working on the algorithm and graphical elements, but I haven’t decided what kind of mission to include in a level like this. Let me know your ideas!

In September, the first version of the Saddle Up and Drive Demo was launched. To make the experience more varied and fun, I decided to introduce the possibility of playing the external race, but only a limited number of times, just to give a taste of what can be found in the full game (though there will be much more, of course!).

As for the development of the full game, there’s big news. I had already hinted that the main level of the game is the County, located in the center of the world of Saddle Up and Drive and the starting point of every game (you always start at Uncle's house). This central level has three borders: one to the east, one to the south, and one to the west. The eastern border allows access to a vast snowy area, currently under development, which will contain several missions and will have the same gameplay as the central level. In the south, I plan to make a map that leads to the sea, but it's still in the planning stages. Meanwhile, the western area will be procedurally generated through an algorithm. This is a large area, where we will have forest zones, residential areas, and the city center (the entire level will essentially be one large city). Do you have any suggestions for me? At the moment, I'm working on the algorithm and graphical elements, but I haven’t decided what kind of mission to include in a level like this. Let me know your ideas!

Source

Steam News / 7 October 2024

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