Update log
Full Saddle Up and Drive update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- Events
The new year has started with a desire to go all out! The study of the firefighters' mission was quite complex, but after countless efforts, we managed to successfully develop and test this new part of the game.
First of all, we specifically created a map: we asked ourselves, where do we set this mission? We decided on a beautiful natural park, full of wild deer, in the center of which, of course, there is an oil refinery on fire.
The real challenge was defining the controls, which led us to opt for blocking the fire truck when using the water jet to extinguish fires.
As for the gaming experience, now vehicles explode in a very spectacular way: impacts and forces acting on the involved bodies have been improved, and particle effects have been applied to project debris, pieces of cars, wheels...
What's cooking now? For the next month, we want to develop a demolition derby, which will take place in a separate arena, where you can defeat a bunch of fierce competitors. What do you think?
Source
