Rotten Survivor
Steam News 7 May 202613d ago

I'm still working on it! And it looks AWESOME!

Hi! I'm Mimineko, the lead developer of the project, I do 90% of the tech behind Rotten Survivor, music, videos, and tech art! I'm working with a tiny team of 5 people to deliver my vision of the ultimate horde survival…

Update log

Full Rotten Survivor update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes12 additions9 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • Performance
  • UI and audio
addedHere's a list with new changes (relative to the demo):
addedNew ContentThe weapon shop now has a new way of displaying weapon stats that's a lot more friendly:
changedNew ContentThere are now more zombie types: Drill Zombie : Digs underground and stays there until it's close enough. Backpack Zombie : When spawned, makes all other zombies spawn from its backpack. Roided Zombie : Jumps in the player's direction.
changedNew ContentThere are now zombie elites: Brute : Resists 80% of all melee received damage. Police : Resists 80% of all puncture damage. Invisible : Very hard to see lol. Icy : Fast, slippery, and bounces off walls. Stinky : Slow, and has a stench that blocks your healing.
addedNew ContentAdded a helicopter that rescues the player on the last round.
addedNew ContentAdded Infinite rounds.

Hi! I'm Mimineko, the lead developer of the project, I do 90% of the tech behind Rotten Survivor, music, videos, and tech art! I'm working with a tiny team of 5 people to deliver my vision of the ultimate horde survival game!

I'd like to apologise for the silence and show the progress that we've made! We haven't stopped working on it, but we can't work on the project full-time (we also have regular lame ahh jobs lmao) so it's been slow, we never stopped

still!

Here's a list with new changes (relative to the demo):

New Content

  • The weapon shop now has a new way of displaying weapon stats that's a lot more friendly:

  • There are now more zombie types: Drill Zombie: Digs underground and stays there until it's close enough. Backpack Zombie: When spawned, makes all other zombies spawn from its backpack. Roided Zombie: Jumps in the player's direction.

  • There are now zombie elites: Brute: Resists 80% of all melee received damage. Police: Resists 80% of all puncture damage. Invisible: Very hard to see lol. Icy: Fast, slippery, and bounces off walls. Stinky: Slow, and has a stench that blocks your healing.

  • Added a helicopter that rescues the player on the last round.

  • Added Infinite rounds.

  • Made it so the gates unlock automatically, instead of making the player pay for it to open.

  • The map is now three times * as large as the demo. * approximately.

  • The weapons have been balanced.

  • Cash no longer disappears!

  • All the game's weapons are available to purchase in-game, instead of randomizing the weapon shops.

  • The game had HUGE performance enhancements, allowing for a more fast paced balancing of the zombie rounds.

Visual and Sound Enhancements

  • New badass cover art.

  • New FMV transition.

  • New cool music.

  • New map details and landform.

  • New props and vegetation.

  • The game now has emissive lighting, glow effects and bloom.

  • Better depth system on walls and terrain.

  • The player can now set the VFX amount.

  • New enhanced time-cycle LUTS.

We also have a roadmap of everything we need to do to release the full game!

Roadmap

  • New zombies.

  • Elites.

  • Drones and Totems.

  • More modifiers.

  • More weapons.

  • Meta-progression.

  • Ludic/Lore Elements.

  • Polishing

A cool announcement!

I'm so proud of what we made that I'm going to update the demo with most of the stuff I showed here! Stay tuned, this will happen very soon!

Source

Steam News / 7 May 2026

Open original