RogueDiceR
Steam News 19 January 20264mo ago

RogueDiceR DEMO Patch Note #3

Character Selection Screen Updated You can now view your starting Dice Deck before beginning a Run, and the unlock conditions for locked characters are now displayed. Improved Visibility of Tooltips Improved the visibil…

Update log

Full RogueDiceR update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

4 fixes1 addition13 changes0 removals
  • Balance
  • Fixes
  • UI and audio
  • Events
  • Store
  • Server
changedImproved Visibility of TooltipsImproved the visibility of tooltips for Relics, Items, Stickers, and Effects. Values and Buff/Debuff effects are now highlighted in different colors.
fixedTranslation FixesJapanese: Fixed an issue where some characters were displayed incorrectly due to font and unicode issues (example, 'ミ' appearing as 'ひ', 'ひ' appearing as 'オ'). (Special Thanks to @kagerou01gata)
changedTranslation FixesUI elements that were previously displayed only in English, such as Options, have now been localized for each language.
addedQoL & Balance ImprovementsAdded a small image and prompt at the top of the Reward Screen indicating that you must 'Click' each item to acquire it.
changedQoL & Balance ImprovementsGoing back from the Dungeon Entrance Elevator now returns you to the Shopping District instead of the Character Selection Lobby.
changedQoL & Balance ImprovementsCharacter's Max HP and Current HP are now displayed together in the top UI.

Character Selection Screen Updated

You can now view your starting Dice Deck before beginning a Run, and the unlock conditions for locked characters are now displayed.

Improved Visibility of Tooltips

Improved the visibility of tooltips for Relics, Items, Stickers, and Effects. Values and Buff/Debuff effects are now highlighted in different colors.

Translation Fixes

  • JapaneseFixed an issue where some characters were displayed incorrectly due to font and unicode issues (example, 'ミ' appearing as 'ひ', 'ひ' appearing as 'オ'). (Special Thanks to @kagerou01gata)
  • UI elements that were previously displayed only in English, such as Options, have now been localized for each language.

QoL & Balance Improvements

  • Added a small image and prompt at the top of the Reward Screen indicating that you must 'Click' each item to acquire it.

  • Going back from the Dungeon Entrance Elevator now returns you to the Shopping District instead of the Character Selection Lobby.

  • Character's Max HP and Current HP are now displayed together in the top UI.

  • Effects of some Relics have been changed.

Bug Fixes

  • Fixed a bug where effects of Relics or Stickers were applied in duplicate or calculated incorrectly.

  • Fixed Event bugs.

Known Issues to Fix & Things to Check

  • Issue where the 'Lowest Price Guarantee Tag' Relic yields the same value as before. (Fixed in the main build, but not applied to the Demo build yet).

  • Incorrect NPC damage display when both player and enemy have overlapping damage-related Buffs/Debuffs.

  • Check 'Full House' Relic functionality.

  • Issue where HP conditions for some Special Abilities do not trigger.

  • Some calculation bugs with trigger conditions currently under investigation.

Minor features and additional bug fixes not present in the current Demo build will be included in Early Access Build.

Who knows who might be waiting on the 2nd and 3rd floors of the dungeon?

Play the demo and share your feedback, bug reports, and thoughts with us on the forums and our Discord server!

Source

Steam News / 19 January 2026

Open original