Rogue Fist
Steam News 29 April 202622d ago

1.0 FULL RELEASE!

With the 1.0 release we addressed a lot of issues; made the game overall easier, overhauled a lot of the environment art, and of course - added more content! We hope you enjoy this JUICY update! v1.0.0.2 Patch notes: Ne…

Update log

Full Rogue Fist update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix11 additions2 changes1 removal
  • Fixes
  • Gameplay
  • Balance
  • Events
fixedWith the 1.0 release we addressed a lot of issues; made the game overall easier, overhauled a lot of the environment art, and of course - added more content! We hope you enjoy this JUICY update! v1.0.0.2 Patch notes:
addedNew:
addedOver 320 environment sprites added.
added3 new environments to explore. Sewers Crypts Prison
addedBoss: A boss fight has been added to the final room.
addedMiniboss: A mini boss fight has been added to the mid way point.

With the 1.0 release we addressed a lot of issues; made the game overall easier, overhauled a lot of the environment art, and of course - added more content! We hope you enjoy this JUICY update! v1.0.0.2 Patch notes:

New:

  • Over 320 environment sprites added.

  • 3 new environments to explore.

    • Sewers

    • Crypts

    • Prison

  • Enemies:

  • Boss:

    • A boss fight has been added to the final room.

  • Miniboss:

    • A mini boss fight has been added to the mid way point.

  • Regular:

    • Rat Skeleton

    • Rat Melee

    • Rat Melee 2

    • Rat Charger

    • Rat Mage

    • Rat Flyer

    • Rat Sniper Flyer

    • Rat Dasher

    • Rat Sword Summoner

  • Added 57 mid-to-late game level-up modifiers, now totaling over 300 modifier items!

    • Many of these modifiers are dual player/weapon modifiers that include a mix of health, regen, armor, dodge, etc, and various chase DPS modifiers, making it easier to stay alive while still increasing power.

  • Characters:

    • Gladiator:

      • Melee focus character.

      • Can only use Hybrid weapons.

      • Specializes in Hybrid weapons.

      • Not slowed down by water.

    • Vampire:

      • Magic focus character.

      • Specializes in Life Steal.

      • Health decreases over time, and can’t heal from regular means outside of life steal and health rooms.

      • Flying unit, unaffected by ground traps and water.

    • Rogue Fist.

      • Melee focus character.

      • Starts with an extra weapon.

      • Starts with the ability to equip multiple instances of the same weapon.

      • Takes 50% more damage.

    • Ranger.

      • Range focus character.

      • Specializes in Range weapons.

      • Can only use Range weapons.

    • Werewolf:

      • Melee focus character.

      • Twice the amount of rewards from level ups.

      • Starts with an extra weapon.

      • Can’t equip new weapons.

    • David:

      • Range focus character.

      • Specializes in Instant weapons.

      • Instant weapons 10% chance to do a follow up attack.

      • Multi Shot 1.

      • Instant Base Damage increased by 2.

    • Steven:

      • Magic focus character.

      • Specializes in Charges.

      • 5% chance to cast ability for free on kill.

      • Has a helmet that increases health regen and armor when worn. Drops when hit. Can be picked up by other characters.

  • Weapons:

    • Holy Mop.

    • Trident.

    • Rogue Fist.

    • Foam Hand.

    • Fly Swatter.

    • Karate Chop.

    • Cards.

    • Lightning Spear.

    • Claw Strike.

    • Claw Slash.

    • Summon Frog Archer.

    • Summon Eagle Archer.

    • Summon Frog Warrior.

    • Summon Eagle Warrior.

    • Bent Fork.

    • Spoon.

  • Added Hybrid tag.

    • This tag is for weapons that change between attack patterns (slash then strike), or spawn projectiles with melee hits.

  • Pickups

    • Added Increase Max Health Pickups.

      • Offered from completing Challenge Rooms.

    • Added Increase Max Mana Pickups.

      • Offered from completing Challenge Rooms.

  • Completing achievements now gives you gem currency as a reward that can be spent in the Upgrade screen. They'll be automatically claimed once entering the Upgrade and/or Achievement screen. This will work on players who have previously completed achievements prior to this patch!

Changes:

  • Redid all the levels with updated art and new environment kits.

  • Shortened the time it takes to complete a run by about ~5-6 minutes.

    • Removed 2 fight rooms completely, now down to a total of 13 fight rooms.

    • The last 5 waves have had some weaker enemies removed, shortening the length of time to complete these waves.

  • Increased the score value rewarded for high tier enemies. New scores can out perform previous highest leaderboard scores, despite having less waves and enemies to kill.

  • Survivor mode time reduced from 30 minutes to 25 minutes.

    • Time between treasure chests to spawn has been shortened to compensate.

    • The intensity and difficulty has been slightly increased in survivor mode to compensate for getting more weapons, sooner.

  • Boss Fight:

    • The last room has been replaced with a boss fight. You can only encounter the boss room once in

Source

Steam News / 29 April 2026

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