Update log
Full Rogue Fist update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
- Balance
- Events
With the 1.0 release we addressed a lot of issues; made the game overall easier, overhauled a lot of the environment art, and of course - added more content! We hope you enjoy this JUICY update! v1.0.0.2 Patch notes:
New:
Over 320 environment sprites added.
3 new environments to explore.
Sewers
Crypts
Prison
Enemies:
Boss:
A boss fight has been added to the final room.
Miniboss:
A mini boss fight has been added to the mid way point.
Regular:
Rat Skeleton
Rat Melee
Rat Melee 2
Rat Charger
Rat Mage
Rat Flyer
Rat Sniper Flyer
Rat Dasher
Rat Sword Summoner
Added 57 mid-to-late game level-up modifiers, now totaling over 300 modifier items!
Many of these modifiers are dual player/weapon modifiers that include a mix of health, regen, armor, dodge, etc, and various chase DPS modifiers, making it easier to stay alive while still increasing power.
Characters:
Gladiator:
Melee focus character.
Can only use Hybrid weapons.
Specializes in Hybrid weapons.
Not slowed down by water.
Vampire:
Magic focus character.
Specializes in Life Steal.
Health decreases over time, and can’t heal from regular means outside of life steal and health rooms.
Flying unit, unaffected by ground traps and water.
Rogue Fist.
Melee focus character.
Starts with an extra weapon.
Starts with the ability to equip multiple instances of the same weapon.
Takes 50% more damage.
Ranger.
Range focus character.
Specializes in Range weapons.
Can only use Range weapons.
Werewolf:
Melee focus character.
Twice the amount of rewards from level ups.
Starts with an extra weapon.
Can’t equip new weapons.
David:
Range focus character.
Specializes in Instant weapons.
Instant weapons 10% chance to do a follow up attack.
Multi Shot 1.
Instant Base Damage increased by 2.
Steven:
Magic focus character.
Specializes in Charges.
5% chance to cast ability for free on kill.
Has a helmet that increases health regen and armor when worn. Drops when hit. Can be picked up by other characters.
Weapons:
Holy Mop.
Trident.
Rogue Fist.
Foam Hand.
Fly Swatter.
Karate Chop.
Cards.
Lightning Spear.
Claw Strike.
Claw Slash.
Summon Frog Archer.
Summon Eagle Archer.
Summon Frog Warrior.
Summon Eagle Warrior.
Bent Fork.
Spoon.
Added Hybrid tag.
This tag is for weapons that change between attack patterns (slash then strike), or spawn projectiles with melee hits.
Pickups
Added Increase Max Health Pickups.
Offered from completing Challenge Rooms.
Added Increase Max Mana Pickups.
Offered from completing Challenge Rooms.
Completing achievements now gives you gem currency as a reward that can be spent in the Upgrade screen. They'll be automatically claimed once entering the Upgrade and/or Achievement screen. This will work on players who have previously completed achievements prior to this patch!
Changes:
Redid all the levels with updated art and new environment kits.
Shortened the time it takes to complete a run by about ~5-6 minutes.
Removed 2 fight rooms completely, now down to a total of 13 fight rooms.
The last 5 waves have had some weaker enemies removed, shortening the length of time to complete these waves.
Increased the score value rewarded for high tier enemies. New scores can out perform previous highest leaderboard scores, despite having less waves and enemies to kill.
Survivor mode time reduced from 30 minutes to 25 minutes.
Time between treasure chests to spawn has been shortened to compensate.
The intensity and difficulty has been slightly increased in survivor mode to compensate for getting more weapons, sooner.
Boss Fight:
The last room has been replaced with a boss fight. You can only encounter the boss room once in
Source
