Update log
Full Rogue Fist update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Maps
- Events
- Store
- Fixes
v0.30.0
New:
Traps:
Holes
Knockbacking back enemies into holes kills them.
Players falling into holes take trap damage.
Weapons:
Lock Shield.
Fireball Staff.
Flamewall Staff.
Static Orb.
Frozen Orb.
Razor Leaf.
Inferno.
Characters:
Willie.
Game Modes:
New Game Mode: Endless
Clear rooms forever. Enemies progressively get stronger over time.
Includes its own leaderboard
Daily Challenge Mode:
Can now roll with more game changing modifiers.
Difficulty:
Difficulties added to daily challenge.
Endless Sub Mode added to daily challenge
Clear rooms forever. Enemies progressively get stronger over time.
Shuffle Sub Mode added to daily challenge:
Your weapons shuffle between you and your allies when opening a chest. If playing alone, your current weapons will be replaced with random weapons.
Modifiers:
Drop Chance
Increases the chance of enemies dropping their equipped item
Droppable Items
Enemies have a chance to drop held items that can be thrown or used as temp weapons
Changes:
Removed loot enemies from appearing in the very first room in standard & time modes.
Removed player taunts in multiplayer.
Removed all instances of single and double spike traps, now making sure they are more noticeable to see.
Some enemy’s projectile(s) can now wall bounce.
Pick up / catch radius increased making it easier to pickup and catch items mid air.
Characters:
Summoner:
Can now only equip summon weapons.
Magician:
Class type changed from summon to magic.
Changed starting weapon to Fireball.
Changed special ability to Freeze Nova.
Can now only equip magic weapons.
Death:
100% more damage taken from traps and enemy projectiles.
Orc:
More damage taken from traps and enemy projectiles decreased from 200% to 50%.
Bruiser:
Starting revive rate changed from -65% to -55%.
More damage taken from traps and enemy projectiles decreased from 300% to 200%.
Weapons:
Torch:
Burn increased from 3 to 5.
Flame Aura:
Burn increased from 5 to 6.
Letter:
Bleed increased from 2 to 4.[/list
Blowgun:
Poison increased from 4 to 7.
Debuffs DOT overhauled:
Applying more stacks of damage over time debuffs no longer reset the debuff’s duration timer. This allows for more damage to be done when having more weapons that stack debuffs over time quicker, rather than resetting the tick duration left to apply the damage that was otherwise delaying damage ticks.
Poison, bleed and burn damage every [x] seconds changed from every 1 second to 0.75 seconds. (damage from damage over time applies faster).
Weaken is now removed after 3 seconds.
Quality Of Life:
Current score for your run is now also displayed in the leaderboard section after game over to compare with your current score on leaderboard.
Visuals:
Changed Turret Minion art.
Pillars’ colors have been brightened for more visibility.
Fixes:
Fixed an issue that was failing to display the character’s name when first joining in the character selection screen.
Fixed an issue where incorrect mode was highlighted in leaderboard selection when reopening the screen on controller.
Fixed an issue where incorrect mode was highlighted in play selection when reopening the screen on controller.
Fixed an issue with a missing material for the crown during VIP mode in daily challenge.
Fixed descriptions in the lobby selection screen that were doubling display tags; “Area area”, etc.
Fixed an issue when changing in/out of Reaper form that was causing the character’s color to remain white
Source
