Update log
Full Risk of Rain 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
These are the notes for the third (and final) phase of the Seekers of the Storm roadmap. For more details about this phase you can check out the Dev Diary right here!
False Son (Survivor)
Added alternate abilities Lunar Stakes and Meridian’s Will, including Unlock Challenges.
Step of the Brothers dash can now be used while using & charging both Laser of the Father and Club Slam.
- Primary (Club of the Forsaken) changes* Normal swing damage increased to 450%, Charged Slam damage reduced to 1000% * Knockback reduced. * Charged Slam proc coefficient reduced to 1 (was 3.) * Air-to-Ground Charged Slam increased in speed, increased blast radius and proc coefficient increased from 1 to 1.5 after 0.5 seconds of airtime.
- CosmeticLunar Spikes changes: * Ability changed to Agilecan now be used while sprinting. * Increased damage to 200%. * Animation and Firing time reduced to enable faster Lunar Spike firing..
Increased alternate special “Laser Burst” damage to 1250% (was 1000%) and increased the Lunar Spikes refill to 50% (was 30%)
Laser Burst also has had its radius increased to be more accurate and impactful
Laser Burst’s VFX have also been updated.
False Son’s starting damage stat decreased from 13 to 12, but scaling stat increased from 2 to 2.4, meaning that at the very start of the game you’ll do slightly less damage, but you’ll get stronger faster as the game progresses.
The cooldown for Laser Burst has slightly increased from 7 seconds to 8 seconds
Seeker
Added alternate abilities Reprieve and Palm Blast, including Unlock Challenges.
Any successful Meditate from the 7th stack onwards will now revive teammates in multiplayer (previously it was only the 7th stack.)
Can now self-revive once 7 stacks of Tranquility are achieved.
Increased range of Meditation Explosion by 2m per Tranquility Stack.
Sojourn’s cooldown has been slightly reduced from 9 seconds to 8 seconds.
Meditate’s cooldown has been slightly reduced from 15 seconds to 14 seconds.
Overall, skill descriptions have been updated for better clarity.
Spirit Punches 3rd now gains 50% more damage per Tranquility stack.
Sojourn now increases by 500% damage per second (previously 400%). Damage over time has also been slightly increased.
The explosion from Meditate now increases by 200% damage per Tranquility stack
CHEF
Added alternate abilities Ice Box and Oil Spill including “Yes, CHEF!” Variants & Unlock Challenges.
Updated character name from Chef to CHEF.
- Primary (Dice) changes* Changed behavior to have 3 stocks and for projectiles to auto-return if the attack button is not held. * Single Dice cleaver damage reduced to 200% (Overall damage increased due to ability stocks.) * Cleavers held out will now cause increased continuous damage to enemies that come into contact with them, and will do double damage when returning to CHEF.
Removed Sear's animation delay and and shortened its activation time while maintaining the same amount of damage
Boosted Dice now does 400% damage
Boosted Sear projectiles create pre-ignited oil pools when colliding with the ground
Boosted Roll now adds more bleed on hit
Covering enemies in oil now counts towards CHEF's passive
Updated Roll to charge significantly faster.
Jumping out of Roll now provides a super jump to CHEF
Range of Sear has been significantly increased and is much easier to aim.
Glaze (and the new ability Oil Spill) leave patches of Flammable (and freezable!) Oil on the ground.
Sear’s cooldown has been slightly increased from 5 seconds to 6 seconds.
Roll’s cooldown
Source
