Retrocycles
Steam News 1 December 20205y ago

0.2.9.1.0 released

And, to be frank, also the old, regular widescreen overlords. All this time, the game had been optimized for 4:3 or 5:4 screens, with menu text and HUD elements getting stretched to the side for widescreen users. No mor…

Update log

Full Retrocycles update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions6 changes2 removals
  • UI and audio
  • Server
  • Fixes
  • Performance
  • Gameplay
removedAnd, to be frank, also the old, regular widescreen overlords. All this time, the game had been optimized for 4:3 or 5:4 screens, with menu text and HUD elements getting stretched to the side for widescreen users. No more of that! The changes also benefit splitscreen users; for a horizontal split, the HUD will now no longer cover half the (split) screen.
removedPlaying back debug recordings has been made simpler and more robust; the --playback command line switch is no longer required and the network code should no longer give up when the recorded server response does not match what the playback code expects. Especially, this version should have no problems playing back tournament recordings made with version 0.2.8.
changedFixed BugsUse after free in nNetObject::ClearKnows ( #34 )
changedFixed BugsMissing null check for master server info ( #58 )
changedFixed BugsBasic screen aspect ratio failures: Text ( #59 )
changedFixed BugsCenter message issues ( #62 )

And, to be frank, also the old, regular widescreen overlords. All this time, the game had been optimized for 4:3 or 5:4 screens, with menu text and HUD elements getting stretched to the side for widescreen users. No more of that! The changes also benefit splitscreen users; for a horizontal split, the HUD will now no longer cover half the (split) screen.

And while we were at fixing fonts, the default console rendering now tries to display the bitmap font precisely as it is designed, pixel by pixel; that should make the console more readable and sharper looking for everyone.

Playing back debug recordings has been made simpler and more robust; the --playback command line switch is no longer required and the network code should no longer give up when the recorded server response does not match what the playback code expects. Especially, this version should have no problems playing back tournament recordings made with version 0.2.8.

Full Patch Notes:

Changes since 0.2.9.0.1:

Fixed Bugs

  • Use after free in nNetObject::ClearKnows (#34)

  • Missing null check for master server info (#58)

  • Basic screen aspect ratio failures: Text (#59)

  • Center message issues (#62)

  • AppImage library content still lacking (#63)

  • Crash in menu key repeat handling (#66)

New Features

  • Make AppImage builds fit for registration at AppImageHub (#17)

  • Make SIZE_ and SPEED_FACTOR floating point instead of integer (#20)

  • Do not show a player's own IP on the client (#27)

  • Make --playback optional so recordings can be more easily played back (#37)

  • Steam on Windows: Add playback registry keys so .aarec files automatically playback with a doubleclick (#38)

  • Make clientside playback more robust (#56)

  • user.cfg fine grained upgrade system (#61)

Other Changes

  • Make custom camera the default for new players (#35)

  • Turn down tutorial tooltip spam (#36)

  • Onboarding game improvements (#39)

  • ROUND_CENTER_MESSAGEs are still displayed in nCLIENT state (#49)

  • Make Full HD players see the small font as little as possible (#60)

Contributors

Armanelgtron, Manuel Moos, SwagTron

Source

Steam News / 1 December 2020

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