Update log
Full Reign of Guilds update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Store
Dear friends!
We welcome you to the new year. We hope you had a good rest during the festive break. This patch, shaped by your feedback over the last month, focuses on system improvements and balance.
The full list of changes is below.
Balance
All crossbows without requirements can no longer be used by characters with any Vocations;
Fixed errors in the stats of the “Palms” powder;
AI
Bosses now have a respawn time deviation of 15% instead of +/- 5 minutes;
Spawners for regular mobs now "deactivate" for 3 times longer;
Boss respawn timers in T3 are now 5 hours for level 55 bosses and 6 hours for level 60 bosses;
Roaming bosses now drop two times more rewards;
Fixed mob spawn errors in the party dungeon;
NPC | Trade | Quests
A slight increase of material post-processing prices;
The positive effect from exceeding the required Crafting Points during enchanting has been increased by 30%;
Added new Guard Captain quests: bounties on Menadas, Rooters, Roaming Bosses, White Wolves, and Red Boars;
The zone type within the group dungeon has been switched to Black to prevent karma loss for unintentionally killing a party member;
The amount of ore metal required for exchange into Magistrate Bills has been increased tenfold, but seasonal quests for promissory notes have become more profitable;
Other
When auto-run is enabled, the character will automatically use sprinting (this can be disabled in the settings);
Safe zones have been added at the teleportation destination points for the attacking side near castles in T2 and T3 counties (Unsund and Gwaelot);
Changed XP powder item level for better readability.
Best regards,
Atlant Games Team
Source
