Railroader
Steam News 22 August 20259mo ago

August 2025 Development Update

Hello Railroaders! Progress continues on our Maintenance of Way (MoW) update! In our last update we shared a number of items, including that we are reworking track construction milestones to work with the MoW system: Mo…

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changedProgress continues on our Maintenance of Way (MoW) update! In our last update we shared a number of items, including that we are reworking track construction milestones to work with the MoW system: MoW trains will build the track and need to be supplied with ties, track, and ballast. Lots and lots of ballast.
addedDynamic Load ModelsLoad models are an area that we've been needing to improve upon, and MoW has helped bring that to the forefront during our testing. One of the challenges with load models has been that our system required each car to be configured for each type of load model, which meant that if we were to add tie models to our gondolas, we'd need to do that for each gondola. New track load model? Update the gondolas. Adding a ties load model? Update the gondolas. This quickly becomes rather tedious, particularly if we need to make changes later, and it's also not modding-friendly in that it requires modifying the cars to add new load models, creating conflicts. We needed a better system.
addedMore MoW EquipmentWe've created a new MoW car for your forthcoming maintenance needs. Like all good MoW equipment it's repurposed – this one from a box car. We really like how it turned out.
addedMore MoW EquipmentGondolas are now purchasable, and a very basic MoW train is part of new Company mode games.
addedMore MoW EquipmentSpeaking of new equipment, we're adding an ore car for the Alarka Copper Co. mines!
addedMore BallastIn our last post we mentioned what a ridiculous number of cars of ballast it would take to build 13 miles of railroad (1,429, in real life). We heard from a number of you who were very much up for the challenge, so we've added in a setting for construction realism. We're also including a lower realism setting.

Progress continues on our Maintenance of Way (MoW) update! In our last update we shared a number of items, including that we are reworking track construction milestones to work with the MoW system: MoW trains will build the track and need to be supplied with ties, track, and ballast. Lots and lots of ballast.

Today we'll look at what we've been up to as we continue to work toward releasing MoW on an experimental branch!

Dynamic Load Models

Load models are an area that we've been needing to improve upon, and MoW has helped bring that to the forefront during our testing. One of the challenges with load models has been that our system required each car to be configured for each type of load model, which meant that if we were to add tie models to our gondolas, we'd need to do that for each gondola. New track load model? Update the gondolas. Adding a ties load model? Update the gondolas. This quickly becomes rather tedious, particularly if we need to make changes later, and it's also not modding-friendly in that it requires modifying the cars to add new load models, creating conflicts. We needed a better system.

The solution we've built enables us to define a "load volume" within rolling stock. The load volume describes the available space for the load within that car. Railroader can then find an appropriate load model at runtime and put it in place. This makes it possible to provide varying models for the same loads, without needing to configure each car for each possible load model.

Here are some of the MoW load models:

Not all loads can simply sit in a gondola though. Break bulk loads like dimensional lumber are often sent by flat car, with stakes securing the load. If the load isn't specific to the car, how can we include stakes? After all, the stakes are specific to the car, placed in the pockets along the side.

To address this we've created a way to toggle detail models on cars depending on certain properties of the car, including whether the load model calls for stakes.

There are certainly much simpler ways to build these things that would have been faster to build, but we think they're worth the investment now to make Railroader more flexible in the future.

On the topic of loads – now that we have better volume information, Railroader now takes density into consideration when determining how many pounds of a load are in a car. No more 50T boxcars of dimensional lumber – it isn't desert ironwood!

More MoW Equipment

We've created a new MoW car for your forthcoming maintenance needs. Like all good MoW equipment it's repurposed – this one from a box car. We really like how it turned out.

Gondolas are now purchasable, and a very basic MoW train is part of new Company mode games.

Speaking of new equipment, we're adding an ore car for the Alarka Copper Co. mines!

More Data

Perhaps you've noticed above: we've revamped our rolling stock to include more prototypical car data, as well as the reporting mark and number!

More Ballast

In our last post we mentioned what a ridiculous number of cars of ballast it would take to build 13 miles of railroad (1,429, in real life). We heard from a number of you who were very much up for the challenge, so we've added in a setting for construction realism. We're also including a lower realism setting.

We're aiming to find

Source

Steam News / 22 August 2025

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