Update log
Full Quantum Beast update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
It long time since the last update. But don't worry, I'm not giving up!
Performance!
I was focusing on the true performance optimization especially for a mobile platform. Honestly, it's a pain for doing this. But it's also a good chance to learn what is really dragging off the FPS. And now you may see some big changes.
And of cause, I believe Quantum Beast can soon come to some other platforms.
Bug Fix & Content Adjustment
Fix the issue that impact move distance could boost twice when near walls.
Fix the issue that jump sometimes can't launch up in combos.
Fix issue that sometimes execution hits a different enemy which cause battles can not finish.
Adjust the post process method which could change the colors a bit.
Implements Level Streaming system which can help reduce memory usage.
Increased the dodge distance of Staff and Great Sword.
Decreased the yellow gauge of Minotaur.
Increased the yellow gauge recovery time of heavy enemies in normal and easy mode.
Slightly increased the floating time of launch skills.
Source
