Update log
Full Psychic Kung Fu Master update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Gameplay
Last week, 'Psychic Kung Fu Master' held its first public beta test and received lots of player feedback.
We've carefully reviewed all of it and prioritized optimizations based on the volume of feedback for each issue.
First and foremost, addressing the most frequently mentioned complaint about the character art being unattractive - we're already working on improving the character illustrations.
Before & After: Character Art Optimization Comparison
We also received feedback about the time limit system - some players enjoy the realism, while others prefer not to feel pressured by time constraints.
We've added a toggle in the game settings to turn the time progression on or off. Players who like real-time passage can keep it enabled, while those who want less pressure can disable it.
Of course, we're also working on other improvements based on feedback, including text revisions and hunting animations, but I won't go into detail here.
At JinShiSI Studio, our goal has always been to deliver a fun and carefree gaming experience.
Listening to player feedback isn't hard.
We hope we can live up to that promise.
Source
