Update log
Full Prodigal update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Events
- Balance
-FEATURES- - Started update of Crocodile upstairs. - Peppo. - Added Uros. - A new challenge has been added for those who have conquered 4 altars as well as the Daemon's Dive. - The right room of Crocasino upstairs has been redone in preparation of something for later. - Crocasino VIP area has been added. You are not on the list and currently cannot get on the list.
-FIXES- - Caroline should no longer ghost walk through the entirety of Pirates Pier. - Once again made tweaks to improve startup time. - Fixed an issue causing Tara to ask for additional small favors. - True end and Hero's Rest end tracks should no longer carry over into the overworld. - You should no longer be able to be smote after finishing Mariana's challenges. - Moved interacts on right side of museum so the top interact can be touched. - Changed the bunnies in Caroline scene. - Changed spike balls for Inkwell and Dive Rat Potion so lariat doesn't stick. - Added 2 pixels to fist dash. - Fixed text errors. - Started work on fixing certain text breaks and ports. - Arena challenges should no longer respawn on player in rare cases. - Feat icon no longer flipped. - The small key chest in Bjerg should no longer be affected by chaos altar to prevent being trapped in the dungeon. - You can no longer get beyond damage cap. - Crabs should no longer occasionally walk on air. - Hate death no longer enables zombie Oran. - Made some tweaks to fix drops. - Death during a jingle should no long cause it to loop until next song zone is entered. - Actions immediately after heart ores should no longer cause strange things to happen. - Base movement speed has been increased. - Camera movement should now feel a bit smoother. - Added a room skip in Daemon’s Dive casino area. - Added v-sync option. - Murder Mystery start should no longer briefly show the graveyard. - Murder Mystery intro scene now shows when initiated from inside a building. - Combat challenge in Haunted House now correctly waits for all skeletons to die. - Dying on ice will no longer cause the player to spin endlessly until ice is encountered again. - To reduce confusion for new players a hearty salmon meal will now also fully heal you. - Damage while on ice that knocks the player off ice and onto solid ground should no longer lock the player in the spin animation. - Oran should no longer occasionally zombie rise on death while visiting the Bjerg. - Nora should correctly hint the player in postgame if never met before that point. - Death at the moment of combat challenge completions will no longer fail to grant victory when resurrected by cobbler. - The Rat Potion will now reset and be damaged as punishment for scurrying out of his arena. - Players can no long pause during Hate deaths to attempt to avoid fate. - Title music will no longer restart when starting a new game. - Biggun will no longer fall in pits while jumping. - Puzzle jingles will no longer loop in Crystal Cave.
Source
