Update log
Full Prime World: Classic update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Server
- Balance
- Compatibility
Well, the year 2025 has come to an end
[c]This year was full of colorful moments in the Prime World Classic game. There were various events and promotions. Thanks to a group of enthusiastic developers and the community, we have reached new heights in supporting our server.[/c]
[c]We would like to congratulate our players and members of the PWClassic team on the beginning of 2026! We wish you and your loved ones good health and well-being! As a gaming community, we would like to wish you victories and new achievements in our game. So that you can do well and have your friends in the group with you.[/c]
Results. What was done in 2025 by the team for the Prime World Classic server, the main:
- A NEW and first skin has been created and implemented, with its own voice acting. Available for purchase with in-game currency through the Fair;
- the basic economy of the game has been created and implemented: currency (crystal Prime), Fair (store building), Collections (shopping inventory);
- a quest system with rewards in in-game currency;- a sound project has been written and implemented that allows you to add any sounds, tracks, and voice acting to the game;
- according to the Nival license, an open server audit has been implemented, where anyone can view both their own and someone else's account development progress. Added classic player statistics, match history, in-game purchase history, hero progress, achievements;
- added voice communication (beta): call with friends, as well as automatic call in the vestibule;
- added localization of the lock interface (English);
- the logic of matchmaking has been rewritten (hereinafter abbreviated. – MM) on a complex "Account Rating" system, taking into account a small online;
- rebalance of the Borderland map, fixing bugs, "holes" and other things;
- improved server performance at the beginning of the year;
- added tabs of friends, construction sites, as well as mechanics of interaction with them. Added lock settings (volume, language, support, etc.) in early 2025;
- returned modes: Outpost and Dragonwald;
- new modes have been added: Duel (based on the results of player voting in Telegram and VK), and Aram mode;
- recreated the "Training" mode for beginners who have just logged into the game;
- implemented a training mode with bots. Added unique items and dummies to the panel to practice skills.;
- the build was constantly updated with new features, but the mechanics code requires rewriting, updating the visual to near the original and re-releasing (in the plans);
- the development of moderation according to the capabilities of the PWC team: the system of ban, muta and voice in the game, as well as the ban of nicknames, not only temporary ban and muta, but also permanent. Filing complaints via Telegram;
- support for Linux OS;
- numerous visual updates of the castles (Docks and Adornia), and the work continues, done in your free time;
- added the mechanics of displaying queues by mode (how many people are looking for a fight "right now" is displayed at the top right in the castle);
- divisions have been added - when, at a certain online level, players can be divided into two groups, stronger and weaker. Instead of dividing by rating;
- added karma, a dynamic indicator that shows the player a bad/good KDA (player performance score during matches) in battle;
- vestibule update — added troops to the vestibule, a mini-map for the distribution of roles in the team, in the Aram - ban-peak mode;
- added a proxy. Due to
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