Primal Carnage: Extinction
Steam News 12 February 20263mo ago

Love AND War!

A new patch is now available for Primal Carnage: Extinction on Steam! Celebrating both Valentine's and Steam PvP Fest, this is the Love AND War update... Special Store Event VALENTINES CLASSICS From today, the Featured…

Update log

Full Primal Carnage: Extinction update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix3 additions9 changes1 removal
  • Gameplay
  • Store
  • Maps
  • Balance
addedA new patch is now available for Primal Carnage: Extinction on Steam!
changedVALENTINES CLASSICSFrom today, the Featured store set highlights a lovely selection of classic Valentines items, ranging from dinosaurs that are tickled pink to Cupid's Bow, with discounts to swoon over!
changedSPIT and FIRESpitters can still snipe, but will have to work a little harder to hit enemies long range. A reduction in charged spit lifetime makes it harder to send bombs across the map. Cryo acid pools now fade faster and have a slightly smaller radius to help humans out in GTTC.
changedSPIT and FIREIt's not all nerfs, though. Dilophosaurus has been given a damage buff in the form of a bugfix.
changedSPIT and FIREAt first we were going to give the Dilo extra bite damage, but we discovered that damage over time from venom was failing to be applied properly. Previously if you kept biting then timers in the code would get reset and you'd never deal DoT.
fixedSPIT and FIREThis has been fixed, so DoT and instant hit bite damage now stack together, making Dilo quite a bit more dangerous in close quarters.

A new patch is now available for Primal Carnage: Extinction on Steam!

Celebrating both Valentine's and Steam PvP Fest, this is the Love AND War update...

Special Store Event

VALENTINES CLASSICS

From today, the Featured store set highlights a lovely selection of classic Valentines items, ranging from dinosaurs that are tickled pink to Cupid's Bow, with discounts to swoon over!

Of course it's not all about being lovey dovey this week, let's take a look at some combat changes...

Update Highlights

SPIT and FIRE

SPIT - we've started making tweaks so that spit is less overbearing to deal with. Globs of venom and acid now travel slower, so they are a bit easier to shoot down in midair and don't go quite as long distance.

Spitters can still snipe, but will have to work a little harder to hit enemies long range. A reduction in charged spit lifetime makes it harder to send bombs across the map. Cryo acid pools now fade faster and have a slightly smaller radius to help humans out in GTTC.

It's not all nerfs, though. Dilophosaurus has been given a damage buff in the form of a bugfix.

At first we were going to give the Dilo extra bite damage, but we discovered that damage over time from venom was failing to be applied properly. Previously if you kept biting then timers in the code would get reset and you'd never deal DoT.

This has been fixed, so DoT and instant hit bite damage now stack together, making Dilo quite a bit more dangerous in close quarters.

FIRE - the flamethrower has been a balancing problem for a long while. It is actually a pretty unreliable gun due to the way it was implemented back in the day, depending on particle collisions which quickly lose precision when you encounter lag.

The stats we see show that flamesaw users are honestly among those with the highest deaths. However, we've also seen that under ideal conditions the weapon can be a monster. We've attempted to address both sides of the equation this patch.

Flamethrower particles now have much higher velocity, letting them hit targets faster. Previously, it'd be difficult to ignite a raptor running away from you since it was faster than the fire. Higher velocity plus a slightly longer flame distance should largely resolve the inaccurary problem.

To offset its greater reliability, we reduced overpressure and proportional damage for the flamethrower. You no longer get a such a massive damage boost flaming Tyrants, as fire scaling has been reduced across the board. We'll be watching closely how these changes play out.

Several other tweaks have been made in response to player feedback, such as a reduced stamina cost for heavy melee and the fact that Tyrants are now worth up to 3 kills in TDM!

Check the full list below for more...

FULL CHANGELOG

Version 3.1.99

FLAMETHROWER CHANGES

  • flamethrower now has higher velocity

    • hits targets faster and more often, making it more reliable

    • old velocity for flamethrower could barely keep up with a running raptor

  • increased flame base damage by 10%

  • reduced overall overpressure damage by 14%

  • reduced proportional damage scaling for flamethrower...

    • Without Overpressure:

      • raptors now receive -3% less damage

      • bruisers now receive +3% damage

      • tyrants now receive -11% less damage

    • WITH Overpressure:

      • raptors now receive -11% less damage

      • bruisers now receive -17% less damage

      • tyrants now receive -25% less damage

SPITTER CHANGES

  • Dilophosaurus can now

Source

Steam News / 12 February 2026

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