Update log
Full Power Network Tycoon update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Gameplay
Gameplay starts off slower, with one load asking to be connected at a time until map has atleast 10 loads. This helps new players learn the basics first. Similarly, maintenance costs won't occur until the first 10 loads arrive, to offset the lost revenue from slower load connection. There is no slow start for Hard mode.
Cyclones can no longer trigger for earlier in the game unless playing in Hard mode.
You can no longer rename an asset to the same name as another asset. This prevented you from changing selected asset when modifying EPR/GPR.
"Power Factor" text will now change to the appropriate localization
Source
