Update log
Full Planetary Life update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
I continue working on Civilizations update, and this is taking some time, more than expected, but well... we can say that the usual in game development.
Meanwhile, I will try, time to time, to upload some updates about other stuff.
In terms of development, currently, the most difficult part is the design of the system.
How everything it should work? How to fit Civilizations with the current game? How many options and menus?
Previously, I uploaded another devlog showing an screen of the progress, today you will see that screen doesn't exist anymore. This is because of the continuous cycle of doing and redoing everything after testing some stuff or realizing that maybe it wasn't good enough or not in the expected direction.
I would like to share with all of you some information and screenshots, and explain what is my plan and how I'm designing everything.
As usual, everything you will see here, in terms of visuals, it's a mockup, a draft or a placeholder.
Let's go!
This is the Main Menu of the cities.
Here you can see an overall picture of the city.
In the left side you can find the population of the city. They will grew up if we have enough housing and food resources. New citizens will be on idle state, until you assign them to work, investigate, collect resources, etc...
On top of that, it's the current temperature of the city. This is important because our species will tolerate specific max and min temperatures. So keeping the city in the right temperature is important, otherwise the population will die little by little.
On the bottom menu, you can see the name of the civilization and the city (I will improve the name generator later) and the current properties and resources stored in the city.
Also, two buttons on both sides: one in the left for buildings in the city, and the one in the right to investigate new technologies (unique per civilization).
Also, you can see the building menu is open. Here you can start a new building in the chosen location or select one of the existing ones to demolish.
There is a building amount limitation per city, and the location of the buildings, for now, it won't have any effect apart of the aesthetics. I will think about this in a future.
If you click in the Culture Menu, the following screen will open:
Here you can see the Civilization or Culture details. This is a common screen for all cities.
You can see the current specie of this civilization, the architecture, politics, religion, current technology under investigation, and flag design.
Also, in the bottom, a list of cities of this civilization, and a list of other civilizations/cultures in this planet.
About architecture... Yes, I will add a building editor, but... because the amount of buildings is going to be big, I cannot add an editor to custom every each of the buildings, so the idea is to edit a base template that will be applied to all buildings, then each type of building will add some extra elements to look different within them. Maybe this is not the best solution, but the more reasonable.
For Religion & Politics I decided to take a different approach than the usual one, and that menu will look like this:
Here, you have a list of rules that you can pick and combine them as you wish (very WIP screen).
Of course, there will be rules that are the opposite to other
Source
