Update log
Full Pirates: Rogue's Fortune update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Gameplay
- Fixes
Thank you, Captains!
Since launch, your support, feedback, and energy have meant the world to us. The crew is hard at work, and this first update marks an important step for Pirates: Rogue’s Fortune.
More is coming, this is just the beginning. The road to Full Release starts now!
🗺️ New Navigation Progression
The progression of the Navigation Map has been reworked to create a smoother and more engaging journey. Progression milestones are now more clearly defined, and the full map is no longer revealed from the start.
⚠️ This update introduces major changes to progression. To fully benefit from them, existing save files can no longer be used and a new playthrough is required.
We understand this can be inconvenient and will do our best to ensure this does not happen frequently.
💥 Recharge System Improvements
The recharge bar is now displayed above the ship
The fire button can now be used to confirm the reload
🌊 The Endless Tide / New Endgame Phase
A brand new phase is now available in Early Access: The Endless Tide
A more perilous and strategic experience
Designed to extend your runs beyond the chapter 1
Push your exploration and mastery even further
✨ New Feature
Call Enemies
→ Summon enemies faster when less than 10 seconds remain before the next wave, for the most impatient captains
🛠️ Fixes
Fixed a bug occurring after defeating the boss multiple times
Fixed an issue on the Cursed Island with incorrect cursed flask calculations
🔧 Minor Improvements
Added a dark overlay on the pause menu to clearly indicate it is not accessible
Reduced requirements to complete equipment quests
General improvements and bug fixes
We initially planned to include new Relics and Curses in this update.
To ensure the best possible experience, this content will arrive in the next update in April.
Stay sharp, Captains, more is coming soon.
Source
