Update log
Full Phobies update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
It is Phobies Anniversary!! To celebrate we are having a community design competition! Design a new map AND new Phobie, with the chance to featured in game!! Map: Starting March 12th Ending March 24th Phobie: Starting March 19th Ending 31st
” Boss Statement” - Hi all, I think it’s going to be an exciting new year for Phobies, and we are really excited about the direction we are taking “Phobies Holdings Inc”. We are currently looking at our new Phobies plan for the year (and are working on some already). We have some exciting ideas but would love to have more people in this brainstorm session and who better to be in that, than all of you passionate players! Love to see what ideas you all have for new Phobies, and new abilities they might have. Also we are working on some new map designs to refresh the strategy and would love to see what you all come up with as well. Hope you all enjoy being involved in the creative process with us!*
Map Competition:
Mechanics:
Design a themed map for Phobies (theme must already exist in the game)! It can either be a small or large map, but make sure to use the following dimensions:
Small Map Dimension: 5x9
Large map Dimension: 9x9
Also consider adding obstacles and special map tiles (lava, damage boost, etc.) if you want 1. Map design MUST include a *poison trap* and/or *disease trap* 2. Indicate where the spawn points are and player bases/hearts. 3. The map design can be digitally made or hand-drawn, the important thing is that the image is clear.NOTE: *If it’s hand-drawn, you can submit a scanned image or take a photo of it but make sure the image is sharp and has even lighting* 4. Post your map design in this Steam thread 5. Include the following on with your entry - title/name of the map - your In-Game Name - indicate whether it’s a small or large map - theme Maximum 5 entries*per forum account and IGN.
Tips from our design team:
Ensuring the map is balanced for both player 1 and player 2 in terms of control points and distances. (says Captain Obvious)
It’s good to consider what the opening moves you want to have are for both players and walk yourself through those.
Ensure Player 1 does not get too much of an advantage on turn 1 (too many control points within spawning range sometimes causes issues, even if the map looks totally balanced.)
Having an even number of control points can be harder to make a map that doesn’t turn into a camp fest, but it can still work and there are some good ones we have produced that show this but many of the maps usually have an odd number of control points and Ideally multiple areas to battle on the map.
Criteria for judging:
50% Creativity – this refers to the map creatively plays and whether it’s balanced
20% Aesthetics - How it looks
20% Suitability for matches
10% Uniqueness, Originality
Prizes:
5 GRAND WINNERS – 25,000 Coffee Beans (each) + a chance for their maps to be included in the game
Announcement of Winners: April 7, 2025
Phobie Competition Mechanics
Get creative and design a Phobie! It can be a clay figure, needle work, woodwork, wood carving, painting, hand-drawn or digital fan art
Post your creation on in this Steam thread.
Include your IGN (In-Game Name)
Source
