Update log
Full Peglin update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Balance
- Store
- Gameplay
- Fixes
Hi everyone!
We’ve got another small update for you all to help improve stability and bugs that followed our big 1.1.0 update while we continue to work away on Act 4. It’s available now on the experimental branch and will be releasing to default as soon as we are confident that it doesn’t introduce any major new issues.
While we’ve mostly been focusing new development on the Act 4 update, this patch does contain a few fun balance changes and a nice quality of life improvement for the Custom Run system.
We’ve also got a new bundle with Deep Rock Galactic: Survivor, so if you’re looking for a new roguelike to pick up during this Steam sale you can get an additional discount just for owning Peglin!
v1.1.5 Patch Notes
New Content
You can now change orbs’ levels in Custom Start.
Added toggle in the options menu to make loot and card drops instant.
Assemball Sectorbs offered to you that you already own will reroll once into another Sectorb. The reroll doesn’t guarantee uniqueness, but it does increase the odds.
Splash damage now hits enemies vertically as well as horizontally.
Battys, Batteyes, and Crevice Webbers all now fall to the ground when defeated.
Lightning Rod bestiary entries are now slightly easier to unlock.
Added a tooltip to bombs and rigged bombs that change based on your Cruciball level.
Added tooltips explaining the benefits of upgrading slimed pegs (technically went live in-between the previous update and this update, but we’ll include it for posterity).
The upcoming enemy scroll now uses each enemy's bestiary icon.
Orbs and Relics now track the highest Cruciball level you beat while having them in your loadout. You can view this in the tooltip for each of them (the tracking data hasn’t been collected until this update, so you will not see this until you beat a Cruciball level)
Balance Changes
Tender Cactus now makes orbs not fire at all, its exponential damage modifier has been decreased from 1.3 to 1.25, the damage you’re dealing to enemies will display next to your orb as it hits pegs instead of the shot damage, and peg buff damage will now also be done immediately.
A Good Slime now triggers whenever slime is applied to a peg, positive or negative.
Refresh Perspective now triggers when Necorbmancer refreshes a peg.
Double-Edged Sworb buffed to reduce refreshed peg damage by 25%/50%/75% instead of 0%/25%/50%, and now also damages all enemies for 1/3/5 damage per peg refreshed when drawn.
Doctorb changed to no longer remove itself from your deck if fired at level 1, but instead has 0/1 stats at level 1.
Necorbmancer crit damage increased from 10/12/14 to 11/13/15, and its buff on refreshed pegs has been increased from 2/4/6 to 5/7/9.
Crit Sectorb crit damage increased from 7 to 8.
Slime Sectorb slime application made more frequent (changed from 5 to 4 pegs hit).
Upgrade Sectorb peg buff increased from +2 per hit to +3.
Ellucircle now grants Ballusion for each coin collected instead of each coin peg hit.
Balleviation slime application changed from every 16/13/10 to every 12/10/8 pegs hit.
Invisible Miniboss and Minions health has been increased.
Slenderlin’s health increased slightly on C6+.
Eldritch Altar event Max HP cost reduced from 22 to 17.
Bugfixes and Small Changes
Fixed softlock where enemies can get stuck at 0 health.
Fixed a wide array of orb and relic wording inconsistencies.
Fixed buffs occasionally not visually showing up on
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