Update log
Full PAYDAY 3 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- UI and audio
- Security
- Fixes
- Performance
New Content
No Rest for the Wicked reworked
Optimized for better combat, difficulty scaling, and clearer objectives. Expect more randomization and a slew of other improvements.
High Society outfit
Four new contracts containing gorgeous cosmetics for the upper crust of society and crime alike.
A new tailor pack with 5 outfits themed after those brave few who put their lives on the line to be first on-site to help. [Claim the Tailor Pack DLC for Free!]
Community Vote Masks
Not too long ago, we let our community vote on which masks from a collection of concepts to make, and here they are.
Features
The AI crew will now pick up loot bags from the ground
Negotiation times rebalanced to provide more value for lower difficulties
- New Assault Dynamicreworking No Rest for the Wicked was a ground for us to experiment with different durations and flow of assault cycles. Players can expect shorter, but more intense assault stages on all difficulties of the reworked level.
Players can now vault mid-air
Added the ability to mantle directly from sliding
Visually added feet while sliding
Reworked heists have waypoints displaying objective text when aimed at
Bags now display information text when aimed at
All weapon mods have been disconnected from their respective weapon level requirements Weapon mods can now be unlocked using only their in-game cash or C-stack cost
Added a new “Teammate Suspicion Detection” option to the User Interface Settings
Change to 'Advanced' to show a detection meter above teammates while in Stealth, when they are in line of sight of a guard or camera
Gameplay
Fixed an issue where, after shooting R900S and aiming down sight, the player's view would be blocked
Increased the movement speed of guards escorting the player. From 130 to 200
Fixed a bug where the lead guard wouldn't spawn despite the modifier being active
Fixed a bug where armor bags could fall through the ground for everyone except the host
Fixed a bug where guards would play voicelines for player actions they didn't see in stealth
Fixed a bug where you could secure guns to be able to complete the quest "moving up"
Fixed the 'Rabid' OVERSKILL for the Sociopath not activating properly
Skill Changes
Prevented the dodge buff icon from showing in stealth
Fixed issue with “Judo Chop” skill from the ‘Ghost’ skill tree; breaking civilian behavior, causing them to walk into security rooms to discover bodies
UI
Added difficulty text in addition to the skulls in heist planning screen
Stuck "?" icon no longer occurs near waypoint with the keypad code
Recreated favor icons for "No Rest for the Wicked"
Fixed text when guards investigate a broken ATM.
Fixed so players joining a host can see renown levels in the HUD
Fixed an UI issue where host saw "exit zipline" prompt when Crew AI used the zipline
Added translations for the damage number menu setting
Fixed an issue with the hit indicator prioritizing damage (white), over kills (red), when dealing damage to multiple enemies
Update to stay as a party widget to work with the P2P party logic
Art
Added a custom inspect animation for R880
Added a custom inspect animation for S40
Fixed a visual issue with large guards missing some of their shadows.
The background of the mad bomber skill now fills the entire icon
Garstini Viper .50AE stability statistic is displayed properly in the Vendors menu.
Made the loot outline more visible.
The red thermite bags now use the correct icon.
Made the outline on the bedroom wall
Source
