Update log
Full Palliative - Reach for an Angel update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone!
We have some incredibly exciting news to share regarding the development of our project. We’ve been working hard behind the scenes to ensure the emotional weight of the story is matched by its presentation, and that has led to some significant changes.
1. A New Identity
We are officially updating the title of the game. To better reflect the heart of the narrative and the journey you will undertake, the game formerly known as Reach for an Angel is now Palliative - Reach for an Angel.
This change represents our shift toward a more focused, linear kinetic narrative that emphasizes a singular, powerful emotional arc.
2. 100% CG Overhaul
We want the world of Palliative to be as immersive as possible. To achieve this, we have made the decision to redraw 100% of the CGs in the game. Every key story beat has been visually reimagined with more detail and polish to bring the characters and their struggles to life.
3. Release Timeline
Development is entering its final stages! We are currently aiming to launch Palliative - Reach for an Angel this June or July. We are doing everything we can to make sure the experience is polished and ready for you to dive into this summer.
Wish Us Luck!
This project is a labor of love, and we are so grateful for your patience as we’ve pivoted to make it the best it can be.
Don't forget to follow our page for more sneak peeks as we approach the launch!
— The Development Team
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