Update log
Full Pain Pain Go Away! update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone! This is Yuki from the P2GA development team.
Extracted changes
- Events
Thank you so much for all the ❤️ reactions on P2GA Devlog #1! The response was far beyond what I expected, and it made me incredibly happy.
Today, I’m back with Devlog #2! As I hinted in the previous entry, this time I’ll be talking about scenario writing —my very first big challenge.
—A Complete Beginner, for Real—
When our director, Fujisawa, asked me, “Want to try writing the scenario for the typing project?” I said yes without a second thought.
But the truth is… I was a total beginner in game development. I didn’t know left from right, and the whole process felt overwhelming at first.
When I joined P2GA, the project was still at the stage where the overall plot hadn’t been fully created yet. Some of the previous team members and Fujisawa had already laid out the foundation of the story, but building a full narrative from the plotting stage was a pretty big hurdle for someone as inexperienced as I was.
And so, my real journey into scenario writing began. 🔥
Our writing process goes in this order:
Overall plot
Detailed plot
Book (the full scenario including dialogue)
In this devlog, I’ll share what I learned during each of these steps, along with some of the ideas and storytelling details we put special care into—using Episode 0, which you can play in the demo, as an example!
—The Overall Plot—
The first step was creating the overall plot —the “bones” of the story.
Here’s a small look at how the beginning was written at the time:
The protagonist is once again suffering from their chronic migraines. Their assistant, Rio Maki, worries about them, and the protagonist begins to talk about their past. There was a period after an accident when the protagonist had lost their memories, and the scar on their cheek came from that time as well. Whenever they try to recall what happened back then, a splitting headache hits them. “It’s like… a scab on my memories,” the protagonist says.
A tiny preview of the earliest plot draft.
Reading it now, the writing feels rough and a little embarrassing—but that’s where everything started.
One thing I remember very clearly from that time was that Director Fujisawa reviewed the plot directly. As a first-year newcomer, I usually submitted everything after having a senior colleague check it first. But that day, that senior was out, so my draft went straight to the director.
When I opened the plot in Notion, it was covered in comments from top to bottom. We revised it again and again—especially the later chapters. We went back and forth countless times, debating every little detail:
“What if we do it this way?” “No, maybe this direction works better?”
I think this is something all creatives can relate to: having your own writing critiqued can sting a little. But during this exchange, all I remember feeling was pure excitement— “We’re really going to make something amazing!”
And what became of that hard-won, heavily refined story ending…? You’ll have to wait until the full release, planned for Spring 2026, to experience it yourself!
It’s a piece that Fujisawa and I shaped together through endless back-and-forths, and we can’t wait for you to see where it all leads.
—The Detailed Plot—
Once the overall plot was set, the next step was creating the detailed plot. This meant breaking the story down further, episode by episode, and fleshing out
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