Update log
Full Ötüken update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Balance
- Server
- Performance
- Compatibility
Ötüken Alpha Release Notes
Main Menu and Aesthetic UI Modernization
All visual elements encountering the user from the entry layer of the game have been completely renovated in accordance with the thematic structure of the project.
- [] Thematic ConsistencyThe current interface has been brought to a new design language that combines the unique atmosphere of Ötüken with modern gaming standards. [] Navigation and UX: Menu transitions and interaction schemes have been moved to a more intuitive and fluid structure to maximize the user experience.
Combat System and Mechanical Polishing
Combat mechanics have undergone one of the largest technical transformations since the last version. Our focus is for the system to both have fluid speed and provide the necessary physical weight at the moment of impact.
[] Hit Feeling and Feedback: Physical interactions between the character and enemies, hit-stop reactions, and visual effects have been optimized to convey the impact "thump" effectively to the player. [] Enemy Reactions and Animations: The animated reactions of AI units to damage received have been dynamically revised according to the direction and intensity of the attack; all animation sets have been polished to a higher quality threshold.
Demo Map and Dynamic Test Protocol
The Demo Map, reserved for users to test game mechanics, has been transformed into a much more functional structure from a technical perspective.
- [] Test-Oriented DesignThe map architecture has been turned into a test ground where users can experience newly added features in the most efficient way. [] Rapid Steam Integration: The infrastructure has been updated to instantaneously reflect all features developed or added during the testing process to the version on Steam and to deliver patch notes to users simultaneously.
QOS (Quantum Optimization System) Integration
The most critical technical stage of this update is the full alignment of the project with the QOS (Quantum Optimization System) architecture.
[] Integration from Scratch: The entire technical infrastructure and code architecture of the game have been restructured from the most basic layer to be integrated into the QOS system. [] Performance Tracking Menu: With the "QOS Special Tracking Menu" to be opened to users within the next few updates, the effects of the system on performance can be observed and tested by players in real-time.
UI (User Interface) and Inventory Update
In line with user data and direct feedback obtained from previous beta processes, extensive improvements have been made to the interface system.
[] UI Design Revision: HUD elements, inventory management, and interaction panels have been given a more functional and aesthetic appearance based on player feedback. [] Feedback Integration: By analyzing the usage habits of the users, the hierarchy between inventory access and information panels has been reorganized.
Source
