Update log
Full Ostriv update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Events
- Maps
- Performance
Added/changed:
Added visuals for a field which has been plowed, but was already used after that

Farm storage capacity increased from 10000 to 15000
Added "Go to blocked" button to see which entrance the building blocks
Added an option to show start game tips
Some minor optimizations for big towns
Added statistics of salaries for workers/managers/laborers additionally to total salaries

Fixed:
Barley threshing was always prioritized over wheat
Plowing was skipped before winter crops if planted after summer crop
Ordering and cancelling quicklime delivery from lime kiln could trigger next batch leading to resource waste
The oldest person in town didn't show in population age breakdown
Stable field could get stuck "in season"
Tree planting stopped if no trees left on the map
Crash in a combination of village house copying and demolishing
Stable pasture didn't automatically link to stable
Source
