Ostriv
Steam News 31 March 20261mo ago

Alpha 5 patch 9 hotfix 53

Added/changed: Added visuals for a field which has been plowed, but was already used after that Farm storage capacity increased from 10000 to 15000 Added "Go to blocked" button to see which entrance the building blocks…

Update log

Full Ostriv update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix5 additions4 changes0 removals
  • Gameplay
  • Fixes
  • Events
  • Maps
  • Performance
addedAdded/changed:
addedAdded visuals for a field which has been plowed, but was already used after that
changedFarm storage capacity increased from 10000 to 15000
addedAdded "Go to blocked" button to see which entrance the building blocks
addedAdded an option to show start game tips
addedAdded statistics of salaries for workers/managers/laborers additionally to total salaries
Farm storage capacity10000 to 15000

Added/changed:

  • Added visuals for a field which has been plowed, but was already used after that

    Steam post image
  • Farm storage capacity increased from 10000 to 15000

  • Added "Go to blocked" button to see which entrance the building blocks

  • Added an option to show start game tips

  • Some minor optimizations for big towns

  • Added statistics of salaries for workers/managers/laborers additionally to total salaries

    Steam post image

Fixed:

  • Barley threshing was always prioritized over wheat

  • Plowing was skipped before winter crops if planted after summer crop

  • Ordering and cancelling quicklime delivery from lime kiln could trigger next batch leading to resource waste

  • The oldest person in town didn't show in population age breakdown

  • Stable field could get stuck "in season"

  • Tree planting stopped if no trees left on the map

  • Crash in a combination of village house copying and demolishing

  • Stable pasture didn't automatically link to stable

Source

Steam News / 31 March 2026

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