Update log
Full Operation: Tango update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
Our next game, Happy Bastards, just got a playtest update!
We've just updated our playtest with new features and improvements
Version Updates:
This new version includes many changes. We won’t bother you with the details here, as you can read it all in the game’s splash screen, but in summary:
• New art style
• The character generator
• Inspect mode
• Dungeon exploration
• Dungeon events; including traps, dialogues and dilemmas
• Loot; including potions and battle charms
• Out-of-combat HUD and UI
• A few new combat elements, like the Meatshield ability or the Goblin Dung Slinger
• Many improvements to existing combat features, stats and UX
In other words, the aim with v3 was to go beyond a simple combat playtest, and to expand it to be a dungeon delve simulation. Of course, this is in no way complete or fully polished, but we’re adding to the experience one step at a time. Let us know if you think we are on the right track.
The step after this one? The open world.
Want to get your hands on the playtest?
If you're already a part of our Discord and have a playtest key, you'll just need to update the game on Steam.
New to Happy Bastards? You can sign up for the playtest and get your key in our Discord at:
GLHF and let us know what you think
Source
