Update log
Full One King Is Enough update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- UI and audio
- Gameplay
- Balance
2025/09/18 Update
Fixed an issue where Ranches would sometimes not occupy surrounding farmland.
2025/09/16 Update
Fixed a bug where buildings duplicated when moved.
The demo has been updated. This update includes bug fixes and several UI improvements.
Thank you for all your reports and feedback.
Changes
Added a button to display shortcut keys and a new shortcut key to rotate directional cards.
Fixed an issue with translations.
Fixed a bug where a building would survive if the castle was destroyed while the building was being moved.
Fixed a bug where Monks were counted in the soldier count of the "Ironworks" (the developer's intention is for Monks not to be considered soldiers).
Fixed a bug where Ironworks income would decrease when a Soldier activated the "Jump ramp" or "Dash Sign".
Fixed an issue where the destruction effect would display when a battering ram from a siege weapon hit a moving building, but the building would not be destroyed.
Enabled clicking the terms section to close the card details view.
Adjusted the enemy's thinking logic.
Known Issues Under Investigation
A phenomenon where buildings duplicate themselves when moved.
A phenomenon where card selection becomes impossible.
Planned for the Next Update
Card balance adjustments.
Changes to the specifications of the decks used by enemies.
Currently, the decks used by enemies are the ones that the opposing player had at the time of winning a round with that number of stars. We have received feedback that this method feels unfair, as it means the enemy is using a slightly more advanced build than the player. We plan to change these specifications to make the game feel more fair.
Source
