One King Is Enough
Steam News 13 September 20258mo ago

Demo Update - Bug Fixes

2025/09/18 Update Fixed an issue where Ranches would sometimes not occupy surrounding farmland. 2025/09/16 Update Fixed a bug where buildings duplicated when moved. The demo has been updated. This update includes bug fi…

Update log

Full One King Is Enough update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

7 fixes2 additions4 changes0 removals
  • Fixes
  • UI and audio
  • Gameplay
  • Balance
fixedFixed an issue where Ranches would sometimes not occupy surrounding farmland.
fixedFixed a bug where buildings duplicated when moved.
changedThe demo has been updated. This update includes bug fixes and several UI improvements.
addedChangesAdded a button to display shortcut keys and a new shortcut key to rotate directional cards.
fixedChangesFixed an issue with translations.
fixedChangesFixed a bug where a building would survive if the castle was destroyed while the building was being moved.

2025/09/18 Update

  • Fixed an issue where Ranches would sometimes not occupy surrounding farmland.

2025/09/16 Update

  • Fixed a bug where buildings duplicated when moved.

The demo has been updated. This update includes bug fixes and several UI improvements.

Thank you for all your reports and feedback.

Changes

  • Added a button to display shortcut keys and a new shortcut key to rotate directional cards.

  • Fixed an issue with translations.

  • Fixed a bug where a building would survive if the castle was destroyed while the building was being moved.

  • Fixed a bug where Monks were counted in the soldier count of the "Ironworks" (the developer's intention is for Monks not to be considered soldiers).

  • Fixed a bug where Ironworks income would decrease when a Soldier activated the "Jump ramp" or "Dash Sign".

  • Fixed an issue where the destruction effect would display when a battering ram from a siege weapon hit a moving building, but the building would not be destroyed.

  • Enabled clicking the terms section to close the card details view.

  • Adjusted the enemy's thinking logic.

Known Issues Under Investigation

  • A phenomenon where buildings duplicate themselves when moved.

  • A phenomenon where card selection becomes impossible.

Planned for the Next Update

  • Card balance adjustments.

  • Changes to the specifications of the decks used by enemies.

    Currently, the decks used by enemies are the ones that the opposing player had at the time of winning a round with that number of stars. We have received feedback that this method feels unfair, as it means the enemy is using a slightly more advanced build than the player. We plan to change these specifications to make the game feel more fair.

Source

Steam News / 13 September 2025

Open original