Update log
Full One King Is Enough update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Fixes
- Gameplay
We've just released an update for the demo version.
The main goal of this update is to fix bugs that have been reported, but we've also made some minor balance adjustments.
Bug Fixes
We've addressed the following issues based on your reports. We're still investigating other bugs.
Fixed a bug where the Monk could activate buildings 3 times instead of the correct 2 times.
Fixed incorrect translation data for the Silo.
Fixed an issue where time would sometimes remain frozen in certain cases.
We've adjusted the movement logic, as it wasn't behaving as expected. Units will now more aggressively advance into enemy territory, which might slightly impact card strength.
Card Adjustments
This update isn't primarily for card adjustments, so we've avoided major changes and limited modifications to just one card.
The cost of the Lumberjack Hut has been changed from 200 to 100. The Lumberjack Hut had low income, making it difficult to turn a profit. This change should reduce instances where building it results in a loss.
Source
