Off The Grid
Steam News 28 August 20258mo ago

Game Update - Aug 28

Gameplay Players now retain 80% of their currency (RIP) upon death. Currency (RIP) will no longer be dropped. Wall Jump no longer activates when moving into a wall, reducing unintended activations. Wall Jump can now be…

Update log

Full Off The Grid update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

21 fixes1 addition14 changes3 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Maps
changedGameplay
removedPlayers now retain 80% of their currency (RIP) upon death. Currency (RIP) will no longer be dropped.
removedWall Jump no longer activates when moving into a wall, reducing unintended activations.
changedMid-air climb speed increased by 9%.
changedMelee damage increased to 190 (was 155).
changedMelee damage is now consistent across both normal and knockdown targets.
Reduced Slugger’s movement slowdown75% to 60%Increased Paralyzer’s projectile speed90m to 120m

Gameplay

  • Players now retain 80% of their currency (RIP) upon death. Currency (RIP) will no longer be dropped.

  • Wall Jump no longer activates when moving into a wall, reducing unintended activations.

  • Wall Jump can now be triggered from walls located behind your character.

  • Mid-air climb speed increased by 9%.

  • Melee damage increased to 190 (was 155).

  • Melee damage is now consistent across both normal and knockdown targets.

  • Reduced the chance of finding a special weapon variant in loot to 5%.

  • Fixed an issue affecting the drop chance of legendary Teardrop weapons from loot boxes.

Weapons

  • Improved First-Person Sight accuracy by adjusting ADS timing so maximum accuracy is reached more quickly.

  • Completed a Camera Shake pass on all weapons (FPV and TP) to reduce motion sickness and provide cleaner visuals during intense firefights.

  • Fixed an issue where Piercer reloads were not interruptible, allowing players to shoot while reloading.

  • Fixed an issue with excessive muzzle smoke VFX when shooting with the Kestrel. Smoke effects are now balanced and consistent with other weapons.

Core Character

  • Fixed an issue causing the camera to detach from the spectated player after an execution.

  • Fixed an issue where the execution animation triggered but no execution occurred if the enemy was moving sideways, leaving the victim alive and allowing the execution to be repeated.

HUD

  • Updated Hit Markers with added visual variety.

  • Reduced jetpack-induced motion sickness.

  • Fixed an issue where weapon icons displayed a dark background in asset holes.

  • Fixed an issue where Netrunner and Supply_Run mission target markers were not displayed on the map for players more than 200m away.

  • Fixed an issue where unique mission markers were not revealed to teammates at a distance.

  • Fixed an issue where the cyberlimb panel icon was not inverted when active.

  • Fixed an issue where the hacked indication appeared in spectator mode and overlapped the player’s nickname.

  • Fixed an issue where owned in-game currency displayed as 0 after spectating another player.

  • Fixed an issue where the skip cinematic hint was not fully visible during the endgame sequence cinematic in Loadout Ladder and Deathmatch game modes when in windowed mode.

  • Fixed an issue where the red trajectory point was not displayed when blocking a shot.

  • Fixed an issue where placing a ping marker and then opening the ESC menu caused players to lose menu input while still being able to move the character.

  • Fixed an issue where the Supply_Run mission hint was missing from the bottom-right of the map.

  • Fixed an issue where the respawn notification was only visible for a few frames after choosing a loadout.

  • Fixed an issue where the Soldier backpack status icon was only visible when affected by another effect.

  • Fixed an issue where some attachments appeared detached from weapons.

Cyberlimbs

  • Updated lobby statistics to reflect recent Cyberlimb adjustments.

  • Fixed an issue where the second cyberlimb ability would not activate properly after a weapon swap.

Kinetic Shield

  • The shield now automatically releases absorbed damage once maximum capacity is reached.

  • If destroyed, all remaining absorbed damage will be released automatically.

  • The shield will gradually become brighter and more contrasted as its absorbed damage capacity fills up.

  • The shield’s color shifts from white-blue to red as its durability decreases.

Slugger

  • Reduced Slugger’s movement slowdown from 75% to 60%.

  • Fixed an issue where Slugger’s Sticky Goo interrupted Hammerheads when landing on ferrofluid.

Hookshot

  • Removed the 0.5s cooldown from Hookshot after activation.

Paralyzer

  • Increased Paralyzer’s projectile speed from 90m to 120m.

Roadrunners

  • Fixed an issue where using Roadrunners while closing the Maxigun in standalone mode caused the character to lose movement

Source

Steam News / 28 August 2025

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