Update log
Full Occupy Mars: The Game update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Fixes
- Server
- Store
- UI and audio
🛰️ Occupy Mars – Incoming Transmission
Hello Martians! 🌕
The long-awaited moment has finally arrived — Occupy Mars: The Game is now live in Version 1.0! After years of development and refining the experience based on your feedback, we’ve reached the end of our roadmap and delivered the full vision of the game. From performance boosts and co-op refinements to new systems like expanded chemistry and the arrival of Spotty, this update marks our biggest milestone yet. Below you’ll find the full changelog — the complete list of all fixes, features, and improvements that make the 1.0 experience our most stable and content-rich version to date. Get your habitats ready, check your oxygen levels, and enjoy the full Martian survival experience solo or with your friends in coop mode!
🚀 Features
- Cosmeticadded new research treechemistry
added 24 recipes for chemistry reactions
added Spotty the robot companion
added ITS Rocket for building
added grids with a system with a convenient wireless system for storing energy, water, oxygen, and methane, and powering small outdoor buildings
added vertical grids
- Cosmeticadded new buildingLarge Solar Panel
reworked and expanded introbase campaign
added new quests for storyline
added cooking table with cooking mechanics
added 37 food recipes
- Cosmeticadded new plantssoy, hazelnut and coffee (coffee and pizza on Mars? Why not!)
added new resources for chemistry mechanics
added possibility to build multiple heavy rovers in coop
added miners in coop mode
added hacking antennas in coop
added trailers in coop
added fuses mechanics in coop
added airlock synchronisation in coop
added crushers in coop
added ramps for ITS building
added tutorials for new features
added signs limit in the ingame chat
added the effect of burnt land around landing capsule
🧰 Fixes
Critical issues
fixed problem with launching the game in offline mode
solved the issue with disconnect when trying to save game
fixed several bugs that caused items to vanish from containers
fixed a bug with items vanishing from material boxes
fixed an issue where clients were disconnected with a "lobby closed" message while the host's game was loading
High
fixed several problems with rover driving
solved the case when client doesn't have exit screen when host leaves the game
fixed not refreshing status bar on UI
fixed problems with coop games while client uses Starlink devices
fixed problem with game crashing at the start while music still playing
fixed several cases of interactions blocking while picking up ready-to-load rocks
solved an issue with truck charging
fixed an issue with suit batteries vanishing when taken from the battery rack
fixed several saving problems
solved problem with Audio AI voice is not working
Normal&Low
fixed less severe pump station UI problems
fixed several cases of "No translation found" bug
adjusted the volume levels for circuit box notifications
fixed problem with incorrect cursor after talking with governor
fixed overlapping 'search' option in tutorial section
fixed problem with overlapping tooltip on the tablet screen
🪲 Known Bugs
There is a bug that makes finishing the introbase impossible(hotfix on the way) FIXEDthere may be issues with water or electricity desynchronisation between players in multiplayer in rare cases, especially on grid
rare cases of disconnect for clients when host loses connection while playing or with joining/rejoining of clients
player can’t disconnect if host doesn’t accept invitation in public game
We are planning to fix those issues in the next hotfixes. The standard solution for the most bugs is to save your progress and restart the game. In coop mode the whole
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