Occupy Mars: The Game
Steam News 7 November 20256mo ago

Changelog for v0.240.2

🛰️ Occupy Mars – Incoming Transmission Hello Martians! 🌕 Our next update is just around the corner — and it’s a big one! We’ve been working hard to refine both the single-player and co-op modes since the first co-op b…

Update log

Full Occupy Mars: The Game update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes27 additions18 changes1 removal
  • Compatibility
  • Gameplay
  • Balance
changed🛰️ Occupy Mars – Incoming TransmissionOur next update is just around the corner — and it’s a big one! We’ve been working hard to refine both the single-player and co-op modes since the first co-op beta release, addressing your feedback, boosting performance, and expanding gameplay features.
added🚀 Single / Coop FeaturesAdded Bigger Inventory I and II technologies that allow players to print boxes for rocks and building materials. Boxes expand Player’s inventory.
changed🚀 Single / Coop FeaturesChanged Blueprint unlocking rules to allow the player to choose one from three blueprints.
removed🚀 Single / Coop FeaturesJetpack no longer prints with fuel (methane and oxygen) inside the bottles.
changed🚀 Single / Coop FeaturesImproved general responsiveness of in-game interactions.
changed🚀 Single / Coop FeaturesImplemented Heavy Suit Hydraulics feature: faster movement and reduced damage from falling.

🛰️ Occupy Mars – Incoming Transmission

Hello Martians! 🌕

Our next update is just around the corner — and it’s a big one! We’ve been working hard to refine both the single-player and co-op modes since the first co-op beta release, addressing your feedback, boosting performance, and expanding gameplay features.

Below you’ll find the changelog — the full list of fixes and improvements going live with this update.

Get your habitats ready, check your oxygen levels and prepare for a smoother, more stable experience!🚀

🚀 Single / Coop Features

  • Rework of driving model for ATV and Motocross.

  • Added Bigger Inventory I and II technologies that allow players to print boxes for rocks and building materials. Boxes expand Player’s inventory.

  • Changed Blueprint unlocking rules to allow the player to choose one from three blueprints.

  • Jetpack no longer prints with fuel (methane and oxygen) inside the bottles.

  • Improved general responsiveness of in-game interactions.

  • Implemented Heavy Suit Hydraulics featurefaster movement and reduced damage from falling.
  • Improved visual quality of weather effects.

  • Reworked building damage calculation from meteorites - first meteor hit always leave building at least 1 HP so player has time to react and repair the structure.

  • Added safer electrical unplugging method for vehicles.

  • Improved vehicle suspension system.

  • Added front indicator to inventory box ghost.

  • Added Rover tracks when player drives in 3rd person view

  • Added numerical percentage tipper load indicator in the lower left corner of the crane screen in Rover.

  • Added new particles to the Air Compressor.

  • Added dirty variants for Outpost decorations to enhance realism.

  • Added dust accumulation on loot found in Outposts.

  • Blocked building devices on pickups in interior structures.

  • Made the Small Board inventory icon smaller.

🤝 Co-op Features (including the ones from the beta version)

  • Added multiplayer online Co-op game mode

  • Added cross-platform play service integration between Steam, Epic Games and GOG.

  • Added the feature to load and create CO-OP games from the Main Menu Load Panel.

  • Implemented in-game Chat functionality.

  • Implemented the possibility to create Private Lobbies that are not visible in the search list.

  • Implemented reconnecting system that prevents players from loosing the game session in many cases

  • Implemented player inventory synchronization for improved stability.

  • Added new ID system to ensure consistent player handling in co-op sessions.

  • Introduced Playfab Party integration for a more reliable multiplayer backend.

  • Added autosaving feature in case of disconnection and loosing the game session

  • Reworked entire Power, Water, Oxygen, and Methane system to decrease the risk of values desynchronization between players.

  • Enabled connection status messages for players joining co-op sessions.

  • Added synchronization for oxygen usage from buildings, backpacks, and life support systems.

  • Enabled synchronization of bottle filling from control panels.

  • Integrated synchronization systems for the heavy suit.

  • Implemented co-op support for centrifuge mechanics.

  • Implemented loot spawning system for Outposts.

  • Added synchronization for cable animations.

  • Introduced co-op version of the technology tree.

  • Added the functionality to indicate which player currently uses or last used a specific vehicle.

  • Added different colour for building’s ghosts placed by different players

  • Added a Discord button/link to the search screen.

  • Highlighted the 'Load Game' button on the starting lobby screen.

  • Added the possibility for players to drop their inventory in a box upon leaving the game (as an option to choose while creating lobby).

  • Added the option to vote on technology selection using keyboard shortcuts.

  • Enabled automatic decoration unlocks at co-op game start.

  • Developed an enhanced authority management system for co-op sessions.

  • Added essential co-op information panel/pop-up for players.

  • Implemented new, more friendly UI for co-op and other game modes in the main menu.

  • Implemented

Source

Steam News / 7 November 2025

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