Update log
Full Occupy Mars: The Game update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Gameplay
- Balance
🛰️ Occupy Mars – Incoming Transmission
Hello Martians! 🌕
Our next update is just around the corner — and it’s a big one! We’ve been working hard to refine both the single-player and co-op modes since the first co-op beta release, addressing your feedback, boosting performance, and expanding gameplay features.
Below you’ll find the changelog — the full list of fixes and improvements going live with this update.
Get your habitats ready, check your oxygen levels and prepare for a smoother, more stable experience!🚀
🚀 Single / Coop Features
Rework of driving model for ATV and Motocross.
Added Bigger Inventory I and II technologies that allow players to print boxes for rocks and building materials. Boxes expand Player’s inventory.
Changed Blueprint unlocking rules to allow the player to choose one from three blueprints.
Jetpack no longer prints with fuel (methane and oxygen) inside the bottles.
Improved general responsiveness of in-game interactions.
- Implemented Heavy Suit Hydraulics featurefaster movement and reduced damage from falling.
Improved visual quality of weather effects.
Reworked building damage calculation from meteorites - first meteor hit always leave building at least 1 HP so player has time to react and repair the structure.
Added safer electrical unplugging method for vehicles.
Improved vehicle suspension system.
Added front indicator to inventory box ghost.
Added Rover tracks when player drives in 3rd person view
Added numerical percentage tipper load indicator in the lower left corner of the crane screen in Rover.
Added new particles to the Air Compressor.
Added dirty variants for Outpost decorations to enhance realism.
Added dust accumulation on loot found in Outposts.
Blocked building devices on pickups in interior structures.
Made the Small Board inventory icon smaller.
🤝 Co-op Features (including the ones from the beta version)
Added multiplayer online Co-op game mode
Added cross-platform play service integration between Steam, Epic Games and GOG.
Added the feature to load and create CO-OP games from the Main Menu Load Panel.
Implemented in-game Chat functionality.
Implemented the possibility to create Private Lobbies that are not visible in the search list.
Implemented reconnecting system that prevents players from loosing the game session in many cases
Implemented player inventory synchronization for improved stability.
Added new ID system to ensure consistent player handling in co-op sessions.
Introduced Playfab Party integration for a more reliable multiplayer backend.
Added autosaving feature in case of disconnection and loosing the game session
Reworked entire Power, Water, Oxygen, and Methane system to decrease the risk of values desynchronization between players.
Enabled connection status messages for players joining co-op sessions.
Added synchronization for oxygen usage from buildings, backpacks, and life support systems.
Enabled synchronization of bottle filling from control panels.
Integrated synchronization systems for the heavy suit.
Implemented co-op support for centrifuge mechanics.
Implemented loot spawning system for Outposts.
Added synchronization for cable animations.
Introduced co-op version of the technology tree.
Added the functionality to indicate which player currently uses or last used a specific vehicle.
Added different colour for building’s ghosts placed by different players
Added a Discord button/link to the search screen.
Highlighted the 'Load Game' button on the starting lobby screen.
Added the possibility for players to drop their inventory in a box upon leaving the game (as an option to choose while creating lobby).
Added the option to vote on technology selection using keyboard shortcuts.
Enabled automatic decoration unlocks at co-op game start.
Developed an enhanced authority management system for co-op sessions.
Added essential co-op information panel/pop-up for players.
Implemented new, more friendly UI for co-op and other game modes in the main menu.
Implemented
Source
