Update log
Full Oaken update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Fixes
Happy New Year Spirits! If you are wondering what's up - we're still here and going strong for the release point of Oaken 1.0!
In the meantime, here's the biggest update yet for you:
Sea of Serpents 0.8.2
+ a HUGE visual update! 🍪
IMPORTANT: As this patch has some substantial changes, it will clear your current run - not the whole player profile, just the run. If you have a run in progress, we recommend downloading the patch after finishing it.
↓ Complete patch notes ↓
[expand type="details"]
Oaken version 0.8.2 detailed patch notes:
MAIN CHANGES:
- CosmeticSeas of Serpentsa new world for Chapter 2 with a new boss, elites and events
VFX visuals for most spells, skills and abilities were reinvented
Multiple objects, cards and units were improved or has been recreated from scratch (finally shrines too!)
Objectives were completely reworked and should work and display more accurately
Spell targeting was completely reworked and should now allow for more precise spell range indicators
A large general balance/rework pass was also performed, with all guides, talents, trinkets, spells, wisps, etc that needed a buff/nerf receiving one
Bosses and elites that leave the board for a turn now cannot move or attack after returning, but they now cast those spells only after finishing their turn
Refuge node now restores all Exhausted cards to the player, no matter which option they choose
Regen/Degen now activate at the end of a unit's turn, not the start and it is much easier to anticipate its damage
More events are now shared between worlds in the same chapter for an increased variety
Obstacles are now interactive and can be destroyed
Node distribution was changed to allow for more varied outcomes
Elder and hollow units are now easier to differentiate from their basic versions
New trinkets were added (16)
New Wisps were added (16)
And, as always, a ton of bugfixes
SPELLS:
wade can now also push units onto occupied hexes
impale can now be cast on allies
decompose has been redesigned a bit
decomposeA+ and flowB+ also make the caster swap rotation with the target (this was inconsistent between spells)
flow now costs 1 less Lumi
flowB+ now moves the targets forward instead of giving strengthened targets strength
- Cosmeticsurge now costs 1 more Lumiit overperforms by a lot for it's cost and should still be competitive at 3 Lumi
allureC+ can now affect allies
repel can now target enemies
addle can now target allies
debilitateB+ now inflicts Exposure based on the amount of allied hexes adjacent to the target
recycleC+ now deals additional damage if the target is ensnared, not weakened
launch now can be cast onto the hero in its basic version
launch A+ now restores health to the target after a collision occurs
launch C+ now gives the target Growth
shift now doesn't prevent attacking and can be cast onto any nearby hex, but doesn't have reach shift A, B and C+ have been changed
protect was fixed to include Strength, but now only affects nearby hexes
recycle now spawns niblets rotated in the same direction as the target
sprout now spawns niblets rotated in the direction of the spell
SKILLS:
Aya's skill can now target allies if the player for some reason wants to do it
upgraded Aya's skill now deals additional damage if the target is not adjacent instead of hitting more targets
upgraded Enju's skill now makes the target a Defender
Kusta's skill now only affects a single enemy in your LoS
Kusta's upgraded
Source
