Oaken
Steam News 7 January 20233y ago

Sea of Serpents 0.8.2 Update - Out Now!

Happy New Year Spirits! If you are wondering what's up - we're still here and going strong for the release point of Oaken 1.0! In the meantime, here's the biggest update yet for you: Sea of Serpents 0.8.2 + a HUGE visua…

Update log

Full Oaken update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix4 additions11 changes0 removals
  • Gameplay
  • Balance
  • Fixes
addedHappy New Year Spirits! If you are wondering what's up - we're still here and going strong for the release point of Oaken 1.0 !
addedMAIN CHANGES:Seas of Serpents - a new world for Chapter 2 with a new boss, elites and events
changedMAIN CHANGES:Multiple objects, cards and units were improved or has been recreated from scratch (finally shrines too!)
changedMAIN CHANGES:Objectives were completely reworked and should work and display more accurately
changedMAIN CHANGES:Spell targeting was completely reworked and should now allow for more precise spell range indicators
changedMAIN CHANGES:A large general balance/rework pass was also performed, with all guides, talents, trinkets, spells, wisps, etc that needed a buff/nerf receiving one

Happy New Year Spirits! If you are wondering what's up - we're still here and going strong for the release point of Oaken 1.0!

In the meantime, here's the biggest update yet for you:

Sea of Serpents 0.8.2

+ a HUGE visual update! 🍪

IMPORTANT: As this patch has some substantial changes, it will clear your current run - not the whole player profile, just the run. If you have a run in progress, we recommend downloading the patch after finishing it.

↓ Complete patch notes ↓

[expand type="details"]

Oaken version 0.8.2 detailed patch notes:

MAIN CHANGES:

  • CosmeticSeas of Serpentsa new world for Chapter 2 with a new boss, elites and events
  • VFX visuals for most spells, skills and abilities were reinvented

  • Multiple objects, cards and units were improved or has been recreated from scratch (finally shrines too!)

  • Objectives were completely reworked and should work and display more accurately

  • Spell targeting was completely reworked and should now allow for more precise spell range indicators

  • A large general balance/rework pass was also performed, with all guides, talents, trinkets, spells, wisps, etc that needed a buff/nerf receiving one

  • Bosses and elites that leave the board for a turn now cannot move or attack after returning, but they now cast those spells only after finishing their turn

  • Refuge node now restores all Exhausted cards to the player, no matter which option they choose

  • Regen/Degen now activate at the end of a unit's turn, not the start and it is much easier to anticipate its damage

  • More events are now shared between worlds in the same chapter for an increased variety

  • Obstacles are now interactive and can be destroyed

  • Node distribution was changed to allow for more varied outcomes

  • Elder and hollow units are now easier to differentiate from their basic versions

  • New trinkets were added (16)

  • New Wisps were added (16)

  • And, as always, a ton of bugfixes

    SPELLS:

  • wade can now also push units onto occupied hexes

  • impale can now be cast on allies

  • decompose has been redesigned a bit

  • decomposeA+ and flowB+ also make the caster swap rotation with the target (this was inconsistent between spells)

  • flow now costs 1 less Lumi

  • flowB+ now moves the targets forward instead of giving strengthened targets strength

  • Cosmeticsurge now costs 1 more Lumiit overperforms by a lot for it's cost and should still be competitive at 3 Lumi
  • allureC+ can now affect allies

  • repel can now target enemies

  • addle can now target allies

  • debilitateB+ now inflicts Exposure based on the amount of allied hexes adjacent to the target

  • recycleC+ now deals additional damage if the target is ensnared, not weakened

  • launch now can be cast onto the hero in its basic version

  • launch A+ now restores health to the target after a collision occurs

  • launch C+ now gives the target Growth

  • shift now doesn't prevent attacking and can be cast onto any nearby hex, but doesn't have reach shift A, B and C+ have been changed

  • protect was fixed to include Strength, but now only affects nearby hexes

  • recycle now spawns niblets rotated in the same direction as the target

  • sprout now spawns niblets rotated in the direction of the spell

    SKILLS:

  • Aya's skill can now target allies if the player for some reason wants to do it

  • upgraded Aya's skill now deals additional damage if the target is not adjacent instead of hitting more targets

  • upgraded Enju's skill now makes the target a Defender

  • Kusta's skill now only affects a single enemy in your LoS

  • Kusta's upgraded

Source

Steam News / 7 January 2023

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