Update log
Full Nothing Strange Here update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Events
- Gameplay
⭐The First Advent Sunday is finally here ⭐
🎄 Which means the Christmas season is near 🎄
😴 While the team is taking a well-deserved nap 😴
❤️ I wanted to give you guys a little recap ♥️
OK, the rhymes ran out, so I’ll just let that be for now 😂
Some of you might not know, but the whole team met during our studies at university.
🎓 We started working on Nothing Strange Here during our last year of university, but before that, some of us had made two other projects together (which both can be played for free on Steam 👀).
💼 The game idea was actually created as a way for us to pass our internship course. No one in our team got an actual internship at a real game company, and our school allowed us to act as if we had our own studio, developing our own project. So that’s what we did!
👔 This meant that several team members had to take on more responsibility and learn new roles to cover all disciplines in a game dev team. Over time, people grew into their roles more and more, and when the course ended, we felt confident that we had a team that could continue developing this idea into a full game on our own.
🎮 This weekend, we’ve had the honor of sharing a booth at Dreamhack alongside some great people we’ve gotten to know over the past months. Today was the last day of a hectic 3-day event that we look back on with gratitude!
🎢 As the first candle of Advent is lit, we’re feeling grateful for how far we’ve come and excited for what’s ahead. Our journey has been bumpy (and still is!), but we’re determined to make this game a great experience for everyone who plays it. We hope you want to follow and support our journey all the way to the full release of Nothing Strange Here!
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