Update log
Full No Rest for the Wicked update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Server
- Fixes
- Gameplay
- Balance
- Store
🛠️ Early Access Patch Notes - Together Hotfix 8
Hey folks, This update brings performance improvements, combat tuning, and a round of fixes shaped by player feedback. Before we head down the final stretch toward 1.0 launch, we wanted to get this into your hands.
Regarding the issue that hit certain users causing their realms to become hidden – we had already deployed a partial fix to prevent this issue from happening again but now, with the maintenance period before this hotfix, we’ve also fixed all accounts that had hidden realms as well (also yes the servers are back up!).
If you have any concerns/suggestions or are looking for players to play co-op with, please head over to No Rest for the Wicked official Discord or official Forums, we are all ears.
🛠️ Performance:
Added pool pruning to clear pools in Main Menu and improve performance on subsequent sessions
Fixed certain pooling leaks
🛠️ Quality of Life:
SFX adjustments for rune swapping
Rune swapping now supports unique weapons as well (you still cannot destroy runes/place new runes in unique weapons)
Improved Ilaria’s Stamina runes’ animations if they are used in Bows
Further improvements to the Realm Diary feature
Added SFX to the Callouts in the gesture menu
Improved parry & critical hit VFX
🛠️ Duels:
Players are now able to be backstabbed in duels
Poise-break lasts slightly longer in duels
Added a poise meter for each player during duels
🛠️ Balance:
Thorns has been rebalanced to allow for more interesting combat/builds. Prior to the rebalance, late game Thorns/Damage on Damage Taken/Damage on Block scaled to the point of allowing enemies to die without needing to actually fight them.
Thorns Reworked
Damage is now calculated based on the damage received, instead of the enemy level
Added slight diminishing returns curve on stacking thorns
Backstabs and ranged/spell attacks no longer trigger Thorns
Thistle Ring damage has been reduced to be more in line with the changes to Thorns
Snake Ring damage has been reduced to be more in line with the changes to Thorns
Failed Parry cooldown increased from 0.1s to 0.3s
Reduced the amount of Gloam enemies that spawn in Arena E1 in multiplayer
🛠️ Localization
Further Improvements to localization for various languages
Fixed invisible text in some languages
🛠️ Bug Fixes
Fixed being able to get infinite stats if the player had three separate enchantment power gems in the same item
Fixed getting stuck in the Whisper Upgrade menu
Fixed Finley’s spawn time being based on UTC, regardless of players’ actual local timezone
Fixed Bloodbound Torment having invisible plague effects that were still active after killing the boss
Fixed refineries’ slots showing your inventory items as placed inside
Fixed being able to respawn during multi-stage boss fights, which caused multiple issues, including not being able to re-join the fight
Fixed Render Scale slider when using FSR and DLSS
Fixed not being able to teleport to the Mountain Gate whisper after reaching it during Faith and Flame
Fixed Proud Lance not being correctly affected by diminishing returns & being able to take players past 100% damage reduction
Fixed Echo Knight instantly dying if he teleports through the Riven Twins’ arena wall during his second phase
Fixed players getting put in boss fights if their character was in the boss arena, then joined the realm after Of Rats and Raiders was set to spawn the boss
Fixed houses’ Comfort buff bringing players above their max health threshold when re-joining a realm, while they had Max Health decreased enchantments
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