No Rest for the Wicked
Steam News 30 January 20263mo ago

Early Access Patch Notes - Together Hotfix 5

🛠️ Early Access Patch Notes - Together Hotfix 5 Hey folks, Another day, another hotfix! This time we’ve got some more stabilizing changes, a few improvements to performance and a fix for those of you who are stuck afte…

Update log

Full No Rest for the Wicked update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

33 fixes1 addition6 changes0 removals
  • Gameplay
  • Performance
  • Fixes
  • Balance
  • Events
  • Maps
fixed🛠️ Early Access Patch Notes - Together Hotfix 5
fixedAnother day, another hotfix! This time we’ve got some more stabilizing changes, a few improvements to performance and a fix for those of you who are stuck after Darak phase 2. We’ve also added detection for if you are using HDD to warn that its not supported.
changed🛠️ Performance:
addedAdded detection for HDD being used and warning that only SSD is supported Still lets you play but warns you that you may experience unexpected issues due to HDD not being supported
fixedFixed certain leaks in pooling
changedReduced the amount of lights and shadowcasting lights on Eleanor tier 2 and 3 to improve performance

🛠️ Early Access Patch Notes - Together Hotfix 5

Hey folks,

Another day, another hotfix! This time we’ve got some more stabilizing changes, a few improvements to performance and a fix for those of you who are stuck after Darak phase 2. We’ve also added detection for if you are using HDD to warn that its not supported.

🛠️ Performance:

  • Added detection for HDD being used and warning that only SSD is supported

    • Still lets you play but warns you that you may experience unexpected issues due to HDD not being supported

  • Fixed certain leaks in pooling

  • Reduced the amount of lights and shadowcasting lights on Eleanor tier 2 and 3 to improve performance

🛠️ Loot:

  • Moved crafting bombs to Alchemy Table from Workbench

🛠️ Balance:

  • Nerfed Durability enchantments and facets due to them providing way too much and overscaled with other enchantments to make you be able to overheal or take very little damage

🛠️ VFX:

  • Reworked VFX on Shinies so that they are more clearly unique based on its rarity and have better reaction to the wind

🛠️ Localization:

  • Fixed and updated localization for certain unlocalized strings in many languages

🛠️ Bug Fixes:

  • Fixed Falstead Darak being missing in The Black Trench if you leave realm during or after 2nd phase and return back, and added fallback for those already affected

  • Fixed another case where enemies can t-pose on death, trees can disappear abruptly after its cut down, etc

  • Fixed crash when using Plague Column rune

  • Fixed a rare crash from an exception spam

  • Fixed multiple enchantments that would not increase their stats when exalting them

  • Fixed charged attack enchantments not working with Bow charged attacks

  • Fixed player getting stuck searching chest during state change when burning an effigy

  • Fixed areas not being infected over time if you have left the realm and return back later on

  • Fixed player taking damage during cinematics and safe zones with continuous damage echoes

  • Fixed attacking with a sword while lowering a shield causing the first part of animation to skip

  • Fixed trying to dodge while holding up a shield doing run attack instead

  • Fixed missing Decorations categories on Anvil and Sewing Table

  • Fixed player being able to roll different element echoes from random echoes

  • Fixed weekly challenge Hold Back the Tide not being able to be completed

  • Fixed enemy and boss colliders lingering for too long after death sometimes

  • Fixed cooking popup not displaying proper min/max keybinds for keyboard

  • Fixed player falling through geo when attempting to jump on the elevator near the temple in Marin Woods

  • Fixed player position being saved inside the Crucible when crashing in a multiplayer session, resulting in player spawning back inside the Crucible room they were in

  • Fixed bed statuses not being removed on death

  • Fixed the sliders mouse input overlapping with side buttons so slider sometimes jump to its max/min state

  • Fixed Burn screen inventory last row being cut-off

  • Fixed not being able to navigate plague menu if you have maxed out all options in directions around currently selected option

  • Fixed freeze visual effect sometimes leaking on pooled enemies

  • Fixed crewmates respawning in Prologue

  • Fixed missing quest marker for Iona’s Bloom during Potion Seller quest

  • Fixed players being able to open the Map screen when interacting with the Scribe Table

  • Fixed player not dying when jumping off rookery after Inquisition Arrival

  • Fixed snapping to a ladder when facing away from it before moving onto it

  • Fixed clipping plane and priority in Inquisition Arrival breaking shots

Source

Steam News / 30 January 2026

Open original