Update log
Full NITRO GEN OMEGA update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Gameplay
Allright crew,
it's time to make a big list! We have a LOT of new things coming in version 1.0 of NITRO GEN OMEGA that is releasing on May 12th. New features, content, UI/UX improvements and more.
Here's a deep dive on everything you can expect this upcoming Tuesday.
The Main Quest
One last chance to save the world. Will you take it? NITRO GEN OMEGA adds a proper Main Quest that starts at Anchorage and will take you across the whole Continent on a last attempt to defeat the machines for good.
The Main Quest is pretty significant in size, and it is meant to run in parallel with the rest of the content of the game.
We do not expect you to be able to blitz through it - you will always need to do contracts on the side to keep the Marbles flowing in. Still, the Main Quest is a journey where you will visit every major faction on the continent and we reworked the unlocking of Side Quests to flow nicely with the progression of the Main Quest.
The Main Quest introduces new characters, cutscenes, dialogues and new tracks in the soundtrack. It is also meant to give a canonical ending to the game. We always described NGO as a "Sandbox RPG" and that's still largely true, but many players felt the need to have a story to tie it all together. We listened.
In order to experience the Main Quest you will need to start a new savefile. Your old savefiles should still be playable but will not include the new content and might present some issues here and there. More info below.
All the major additions related to the Main Quest
Main Quest starts right at the beginning of the game (regardless if the tutorial is on or off). It runs alongside the rest of the game - you're free to complete it at your own leasure or do side quests, sonar events and contracts.
Added several cutscenes inside/outside of combat, sometimes featuring dialogue between your characters and NPCs
Some Characters (like the Mechanic) have been rewritten compared to their Early Access version.
While there aren't dialogue options, the game now has a proper dialogue system where your characters will talk among each other or with NPCs at certain point of the quest (before it was essentially mostly monologues).
Please note that failing some Main Quest encounters will result in an immediate Game Over. You can always reload your savefile and try again but you can't exactly "regroup and retry" after some particularly high stakes fights.
All of the existing quests have been moved to "Side Quests". The major questlines related to the various factions will now unlock organically while playing the Main Quest (Junkers, Arbus Desert and Resonant Accord).
After completing the Main Quest you can continue to play with your current save file normally.
The "Turbo!" quest has been removed. The Airship Booster will be unlocked in a different way.
We have reworked the color of the quest icons: Orange Exclamation marks for Contracts, Yellow Question Marks for Secondary Quests, Red Question Marks for the Main Quest, Cyan Stars for Aspirations, Purple for Sonar Events.
Mech Selector & Tutorial Skip
Aside from being able to skip the tutorial, you are now free to start a new game with any of the Mechs you have unlocked. The tutorial is only available if you play as the Monki.
We also added an explanation for what Ironman Mode is.
New Features & Quality of Life
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