Update log
Full Ninja Simulator update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Gameplay
- Server
Beep…
Hello again, Ninjas!
We know it’s been a while - a really long while - since our last update. We owe you an honest apology: we had to step away and put Ninja Simulator on pause for some time. But a few months ago, we returned with renewed energy and a completely fresh vision. Today, we have a ton of exciting updates to share.
Restart
We went back to the drawing board. When we restarted development, we wanted to create something fresh, bold, and most of all fun.
The core concept? We’re taking the tension and thrill of classic stealth games, dropping it into expansive, varied maps, and sprinkling in a heavy dose of roguelike mechanics. We want every single playthrough to feel unique, even if you’re just replaying a mission to earn more rewards.
The Twin Scrolls
At the start of each run, you’ll be presented with two randomized skill sets that will dictate your playstyle. You have to choose one.
Imagine having to choose: do you take the path of the unseen assassin, utilizing "x-ray" vision and traceless stealth kills so you never have to hide a pesky body again? Or do you for example take the path of agility, using double-jumps to scale high walls and vanishing skill to disappear into thin air to snatch high-value resources?
The skill combination will be randomized every time you start a run. You make your choice and pick a set, grab a quest from the main story campaign, and the infiltration begins.
Dynamic maps
While on a mission, you'll also be given smaller, randomized side objectives. In one run, you might earn bonus gold and experience for taking out specific enemy types. In the next, you might be challenged to remain completely undetected from start to finish.
Also the enemies will change - we are experimenting with randomized sets of enemies that you will encounter to make every run feel fresh.
Along the way, you'll also stumble upon mysterious Sacred Statues... but we’ll save that secret for the next devlog!
What’s next?
We are thrilled to be back on this journey with you. Expect regular updates in the coming weeks and months. We have a lot more ground to cover, including deep dives into gameplay mechanics, some more footage and screenshots and intriguing story snippets. Also join our social media channels to take a look at new gameplay footage coming soon:
Facebook - https://www.facebook.com/fRockGame
Twitter - https://twitter.com/tRockGame
Youtube - [dynamiclink href="https://www.youtube.com/c/RockGameSA"]
And remember to add the game to wishlist - it helps us immensely.
But before we go, we have one more surprise.
PS. Upcoming Alpha Playtests!
Soon, you’ll have the chance to get your hands on the Ninja Simulator Alpha Build! We want to build this game alongside our community, and your feedback will be vital in shaping its future.
Want to take part? Join our discord server and find the details there:
Take care and see you in May!
Source
